Pages that link to "Property:P3"
Appearance
The following pages link to Wikidata entity identifier (P3):
Displaying 50 items.
- Teaching Digital Writing through Digital Literature - Case Studies in Schools, Universities and Digital Public Spaces (Q2544) (← links)
- An Ornithology of Net Art (Q2545) (← links)
- Writing Space: The Computer, Hypertext, and the History of Writing (Q2546) (← links)
- Hyperfiction: Novels for the Computer (Q2547) (← links)
- Bust Down the Door! (Q2548) (← links)
- Tactical Media (Q2549) (← links)
- Electronic Literature: What is it? (Q2550) (← links)
- The Creative Imperative (Q2551) (← links)
- Creative Communities: Nooks, Niches, and Networks (Q2552) (← links)
- Can We Help Being Creative? (Q2553) (← links)
- Electronic Authorship, Collaboration, Community, and Practice (Q2554) (← links)
- The Genealogy of a Creative Community: Why is Afternoon the "Grandaddy" of Hypertext Fiction? (Q2555) (← links)
- Intercultural medium literature digital (Q2556) (← links)
- Nonlinearity and Literary Theory (Q2557) (← links)
- Hyper/Text/Theory (Q2558) (← links)
- Anthological and Archaeological Approaches to Digital Media: A Review of Electronic Literature and Prehistoric Digital Poetry (Q2559) (← links)
- Mechanisms: New Media and the Forensic Imagination (Q2560) (← links)
- At the Time of Writing: Digital Media, Gesture and Handwriting (Q2561) (← links)
- Narrative in Social Media (Q2562) (← links)
- Tagging Practices and the Disturbed Dialectic of Literary Criticism (Q2563) (← links)
- Making Connections Visible: Building a Knowledge Base for Electronic Literature (Q2564) (← links)
- Uncreative Writing (Q2565) (← links)
- Electronic Fiction in the 21st Century (Q2566) (← links)
- Towards a Multimodal Analysis of da Rimini's Dollspace (Q2567) (← links)
- Making Sense of the Digital as Embodied Experience (Q2568) (← links)
- Multimediality, Intermediality, and Medially Complex Digital Poetry (Q2569) (← links)
- A Poem Is a Machine to Think With: Digital Poetry and the Paradox of Innovation (Q2570) (← links)
- The Significance of Navigation and Interactivity Design for Readers’ Responses to Interactive Narrative (Q2571) (← links)
- Reversed Remediation. How Art Can Make One critically Aware of the Workings of Media (Q2572) (← links)
- Remediation (Q2573) (← links)
- Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games (Q2574) (← links)
- "Distance, Homelessness, Anonymity, and Insignificance": An Interview with Young-Hae Chang Heavy Industries (Q2575) (← links)
- Orpheus no longer uses the Qwerty layout: Literature and Digital Ghosts (Q2576) (← links)
- New Media Art (Q2577) (← links)
- Reading the Code between the Words: The Role of Translation in Young-hae Chang Heavy Industries’s Nippon (Q2578) (← links)
- The Digital Poem against the Interface Free (Q2579) (← links)
- Early Authors of E-Literature, Platforms of the Past (Q2580) (← links)
- Strange Rain and the Poetics of Motion and Touch (Q2581) (← links)
- Seven Types of Interface in the Electronic Literature Collection Volume Two (Q2582) (← links)
- On the Art of Producing a Phenomenally Short Fiction Collection over the Net Using Twitter: ‘The 24-Hr. Micro-Elit Project (Q2583) (← links)
- E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects (Q2584) (← links)
- Visionary Landscapes: Literature on the Edge of Time and Space (Q2585) (← links)
- The Present [Future] of Electronic Literature (Q2586) (← links)
- What New Media Offers (Q2587) (← links)
- The Role of Sound in Electronic Literature (Q2588) (← links)
- The Potential of Electronic Textuality (Q2589) (← links)
- The Role of Sound in Electronic Literature (Q2590) (← links)
- The Challenges of Hybrid Forms of Writing (Q2591) (← links)
- Off the Printed Page: Background and Theory about Electronic Literature (Q2592) (← links)
- Breath by Breath: An Interview with Kate Pullinger about ‘The Breathing Wall' (Q2593) (← links)