Pages that link to "Property:P3"
Appearance
The following pages link to Wikidata entity identifier (P3):
Displaying 50 items.
- Dichtung Digital 43 (Q4396) (← links)
- A Proposição 2.01: Poesia Experimental (Q4397) (← links)
- Email Novel (Q4398) (← links)
- Hoaxes (Q4399) (← links)
- Poemografias: Perspectivas da Poesia Visual Portuguesa (Q4400) (← links)
- Incremental Storytelling and Calypsis: A Hypertext Fiction a Critical Introduction (Q4401) (← links)
- Digitally implemented interactive fiction: A systematic development and validation of Mole, P.I., a multimedia adventure for third grade readers (Q4402) (← links)
- The Tribulations of Adventure Games: Integrating Story into Simulation Through Performance (Q4403) (← links)
- Engineering stories? A narratological approach to children’s book apps (Q4404) (← links)
- Affordances of an App - A reading of The Fantastic Flying Books of Mr. Morris Lessmore (Q4405) (← links)
- E-literature for Children: Enhancing Digital Literacy Learning (Q4406) (← links)
- Reviewing Propp's Story Generation Procedure in the Light of Computational Creativity (Q4407) (← links)
- La littérarité du code informatique TRANS.MISSION [A. DIALOGUE] (Q4408) (← links)
- In the Age of the Online Female: to Game or Not to Game (Q4409) (← links)
- QUAKE-ING IN MY BOOTS: <EXAMINING> >CLAN:COMMUNITY< CONSTRUCTION IN AN ONLINE GAMER POPULATION (Q4410) (← links)
- Analyzing Digital Fiction (Q4411) (← links)
- Reading Writing Interfaces: From the Digital to the Bookbound (Q4412) (← links)
- Electronic Literature and Online Literary Databases: The PO.EX and ELMCIP Cases (Q4413) (← links)
- The Ill-Tempered Rubyist (Q4414) (← links)
- Between Floors: The Ups and Downs of Mediated Narrative (Q4415) (← links)
- Psychoanalytic Interpretation of Blueberries by Susan Gibb (Q4416) (← links)
- Literary Gaming (Q4417) (← links)
- #Carnivast: The Virtual Reality, Code Poetry App (Q4418) (← links)
- The Postulate to Hyperdescribe the World: Film Poems by Katarzyna Gie łż y ń ska (Q4419) (← links)
- OccupyMLA’s Hidden Archive (Q4420) (← links)
- “Coat and Uncoat!”: The My Book of GHcoats Project and Implications for Conceptual Writing (Q4421) (← links)
- Privacy Through Visibility: Disrupting NSA Surveillance With Algorithmically Generated "Scary" Stories (Q4422) (← links)
- Gaming the City: Telephone City and Social Spaces of Transformation (Q4423) (← links)
- Learning to Throw Like Olympia: E-Lit and the Art of Failure (Q4424) (← links)
- A manifesto supporting a creative digital literature (Q4425) (← links)
- The danger of a simple story (Q4426) (← links)
- Visualizing la(e)ng(-u-)age (Q4427) (← links)
- Collaborative Creativity in New Media (roundtable) (Q4428) (← links)
- Life Poetry Told by Sensors (Q4429) (← links)
- Postcommunist E-lit (Q4430) (← links)
- The formation of the field of electronic literature in Poland (Q4431) (← links)
- A Beam of Light: Reading the Portuguese Electronic Literature Collection (Q4432) (← links)
- New Novel Machines: Nanowatt and World Clock (Q4433) (← links)
- Swimming against the data stream: plot, polyphony and heteroglossia in data-driven writing (Q4434) (← links)
- Computational Editions, Ports, and Remakes of "First Screening" and "Karateka" (Q4435) (← links)
- Writing Synaptically: Using SCALAR as a Creative Platform (Q4436) (← links)
- Detective Stories in Digital Games (Q4437) (← links)
- CELL: The Consortium for Electronic Literature (Q4438) (← links)
- Bookish Electronic Literature: Remediating the Paper Arts through a Feminist Perspective (Q4439) (← links)
- What Do Children Want: Enhanced Books or Innovative E-lit for Kids? (Q4440) (← links)
- Disguised Tales: A Masqueraded Complexity in Children's Electronic Literature (Q4441) (← links)
- Discovering E-lit for Children (Q4442) (← links)
- Call and response: Towards a digital dramaturgy (Q4443) (← links)
- Escritorios electrónicos para las literaturas: Nuevas herramientas digitales para la anotación colaborativa (Q4444) (← links)
- GIZMOPOLITAN O cómo reconciliar la femineidad y los videojuegos (Q4445) (← links)