Pages that link to "Property:P29"
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The following pages link to publication date (P29):
Displaying 50 items.
- The Digital Diasthima: Time-Lapse Reading as Critical and Creative Performance (Q4743) (← links)
- The Digital Diasthima: Time-Lapse Reading Digital Poetry (Q4744) (← links)
- Texto Digital 11.1 (2015) (Q4745) (← links)
- Um Feixe Luminoso: Uma Leitura da Coleção de Literatura Eletrônica Portuguesa (Q4746) (← links)
- 'Algorritmos: Infopoemas' by E. M. de Melo e Castro (Q4747) (← links)
- 'Computer Poetry' by Silvestre Pestana (Q4748) (← links)
- 'Máquinas Pensantes' by Pedro Barbosa (Q4749) (← links)
- p2p: Polish-Portuguese E-Lit (Q4750) (← links)
- Digital Fictions: Storytelling in a Material World (Q4752) (← links)
- Fortelling, litteratur og materialitet: En komparativ analyse av tre digitale verk (Q4753) (← links)
- North Meets South: Jorge Luis Borges's "The Interloper" and Natalie Bookchin's Media Experiment "The Intruder" (Q4754) (← links)
- Borges 2.0: From Texts to Virtual Worlds (Q4755) (← links)
- The Intruder (artist statement) (Q4756) (← links)
- The Ballad of the Internet Nutball: Chaining Rhetorical Visions from the Margins of the Margins to the Mainstream in the Xenaverse (Q4757) (← links)
- Explorations of Ergodic Literature: The Interlaced Poetics of Representation and Simulation (Q4758) (← links)
- How Do I Cool Down the Overheated Medium? Reading Stuart Moulthrop's Hegirascope 2, "the most typical hypernovel" (Q4759) (← links)
- End over End (Q4760) (← links)
- History of Digital Poetry in France (Q4761) (← links)
- Multimedia Authoring in Scalar (Q4762) (← links)
- Sonic Sculpture (Q4763) (← links)
- Documenting Events and Works in the ELMCIP Electronic Literature Knowledge Base (Q4764) (← links)
- Live Writing (Q4765) (← links)
- Digital Scherenschnitte / Video Compositing with Cut-ups and Collage (Q4766) (← links)
- Revisiting the Spam Folder: Using 419-fiction for Interactive Storytelling. A Practical Introduction (Q4767) (← links)
- Silicon Poetics: The Computer as Author and Artifice (Q4768) (← links)
- Autorschaft und digitale Literatur: Geschichte, Medienpraxis und Theoriebildung (Q4769) (← links)
- Intermediality and Electronic Literature (Q4770) (← links)
- Beyond the Screens: Transmediality in E-literature (Q4771) (← links)
- Archiving Roundtable (Q4772) (← links)
- Curating and Creating Electronic Works in Arts Contexts (Q4773) (← links)
- CELL ROUNDTABLE - The Consortium for Electronic Literature (Q4774) (← links)
- What Comes After Electronic Literature? (Q4775) (← links)
- Motions in Digital Young Adult Literature (Q4776) (← links)
- Hypermediacy in Garmann's summer (Q4777) (← links)
- The Numberlys: An Interplay Between History, Urban Life and Technology in a Children’s Story App (Q4778) (← links)
- Remediating a Hyperfiction in ePub3: When Digital Literature Meets Publishing Models - The Case of Children’s Literature with The Tower of Jezik (Q4779) (← links)
- Reading Apps: An Exploratory Research on Children’s E-lit Reading Profiles (Q4780) (← links)
- Recombinant Poetics: Emergent Meaning as Examined and Explored Within a Specific Generative Virtual Environment (Q4781) (← links)
- Between Paper and Touchscreen: Building the Bridge with Children's Book (Q4782) (← links)
- To Teach Reading by Playing (with) the Literary Wor(l)d: On Kid E-literature and Literacy (Q4783) (← links)
- Digital Artists' Books and Augmented Fictions: A New Field in Digital Literature? (Q4784) (← links)
- Literary Interaction in the Age of the Post-Digital (Q4785) (← links)
- Touch and Decay: Tomasula's TOC on iOS (Q4786) (← links)
- Keleti Blokk Blokki Facebook Game as an Example of Non-fiction Literary Flash (Q4787) (← links)
- Protest Bots (Q4788) (← links)
- "Learn to taste the tea on both sides": AR, Digital Ekphrasis, and a Future for Electronic Literature (Q4789) (← links)
- Conditions of Presence: The Topology of Network Narratives (Q4790) (← links)
- Narrative Theory after Electronic Literature (Q4791) (← links)
- Narrative, Affect and Materialist Aesthetics in Post-Digital Technotexts (Q4792) (← links)
- Literary Spamming in Games: Cold Dust in Lord of the Rings Online and Endgame in Counter-Strike (Q4793) (← links)