Pages that link to "Item:Q49"
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The following pages link to monograph (Q49):
Displaying 50 items.
- The Cambridge Introduction to Postmodernism (Q5780) (← links)
- Marginal Forces/Cultural Centers: Tolson, Pynchon, and the Politics of the Canon (Q5782) (← links)
- Postdigital Storytelling: Poetics, Praxis, Research (Q5804) (← links)
- Composing Cyberspace: Identity, Community, and Knowledge in the Electronic Age (Q5805) (← links)
- Contemporary Perspectives on Rhetoric (Q5946) (← links)
- A Characterizing Conflict and its Resolution:Naming and Transitivity in News Reports on the Agatu-Fulani Crisis (Q5966) (← links)
- From Text Linguistics to New Media Studies: Mapping Rotimi Taiwo’s Research Hits (Q5970) (← links)
- Novissima verba: huellas digitales / electrónicas / cibernéticas en la poesía latinoamericana (Q6041) (← links)
- The Posthuman (Q6056) (← links)
- Towards a digital poetics (Q6072) (← links)
- 中国网络文学二十年 (Twenty Years of Chinese Network Literature 1998-2018) (Q6082) (← links)
- Internet Literature in China (Q6085) (← links)
- Critical Code Studies (Q6293) (← links)
- Teaching Machines (Q6347) (← links)
- The will to learn: A guide for motivating young people (Q6349) (← links)
- Introducing social semiotics (Q6351) (← links)
- Hanging Out in the Virtual Pub: Masculinities and Relationships Online (Q6356) (← links)
- Literature After Globalization: Textuality, Technology and the Nation-State (Q6357) (← links)
- Slow Violence and the Environmentalism of the Poor (Q6358) (← links)
- Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics (Q6361) (← links)
- In the Flow (Q6366) (← links)
- Plague and the Athenian imagination: Drama, history, and the cult of Asclepius (Q6368) (← links)
- Play between Worlds: Exploring Online Game Culture (Q6370) (← links)
- Sonic Possible Worlds: Hearing the Continuum of Sound (Q6373) (← links)
- Updating to Remain the Same: Habitual New Media (Q6378) (← links)
- The age of distraction: Reading, writing, and politics in a high-speed networked economy (Q6379) (← links)
- Sad By Design (Q6380) (← links)
- Facebook: The Inside Story (Q6381) (← links)
- The Fabric of Interface: Mobile Media, Design, and Gender (Q6382) (← links)
- Literature in the Digital Age: An Introduction (Q6383) (← links)
- Persuasive Games: The Expressive Power of Videogames (Q6384) (← links)
- A Biocultural Approach to Literary Theory and Interpretation (Q6385) (← links)
- An Introduction to Narratology (Q6386) (← links)
- Collecting and Conserving Net Art: Moving beyond Conventional Methods (Q6388) (← links)
- Art Platforms and Cultural Production on the Internet (Q6389) (← links)
- Place and Politics in Latin American Digital Culture: Location and Latin American Net Art (Q6390) (← links)
- The Return of the Omniscient Narrator: Authorship and Authority in Twenty-First Century Fiction (Q6391) (← links)
- The Maximalist Novel: From Thomas Pynchon’s Gravity’s Rainbow to Roberto Bolaño’s 2666 (Q6392) (← links)
- Information Multiplicity: American Fiction in the Age of Media Saturation (Q6393) (← links)
- Digital Poetry (Q6395) (← links)
- 24/7: Late Capitalism and the Ends of Sleep (Q6396) (← links)
- "What is Literature?" and other essays (Q6398) (← links)
- Critical Play: Radical Game Design (Q6399) (← links)
- Character and Person (Q6400) (← links)
- Japanese Culture through Videogames (Q6401) (← links)
- Digital Play: The Interaction of Technology, Culture, and Marketing (Q6402) (← links)
- Toxic Geek Masculinity in Media (Q6403) (← links)
- Excellences and Perfections (Q6404) (← links)
- Digital Storytelling: Capturing Lives, Creating Community (Q6405) (← links)
- Hooked: How to Build Habit-Forming Products (Q6417) (← links)