Pages that link to "Property:P113"
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The following pages link to author name string (P113):
Displaying 50 items.
- The Generic Structure Potential in The Punch Editorials on Boko Haram Insurgency (Q5967) (← links)
- Mundane Discourses of News Production in an American College (Q5968) (← links)
- An Interpretive Approach to Discourse Moves in a Multicultural Peer Conversation (Q5969) (← links)
- From Text Linguistics to New Media Studies: Mapping Rotimi Taiwo’s Research Hits (Q5970) (← links)
- Games, Storytelling, and Breaking the String (Q5997) (← links)
- On the Wild Cards Series (Q5998) (← links)
- From the Basement to the Basic Set: The Early Years of Dungeons & Dragons (Q5999) (← links)
- On "The Haunted House" (Q6001) (← links)
- On Character Creation Everway (Q6002) (← links)
- Design Decisions and Concepts in Licensed Collectible Card Games (Q6007) (← links)
- One Story, Many Media (Q6008) (← links)
- On Mystery of the Abbey (Q6009) (← links)
- The Sands of Time (Q6012) (← links)
- On Solitaire (Q6016) (← links)
- Deikto: A Language For Interactive Storytelling (Q6024) (← links)
- On The Breakup Conversation (Q6027) (← links)
- On The Archer's Flight (Q6028) (← links)
- The Posthuman (Q6056) (← links)
- Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative (Q6060) (← links)
- Experimental Poetics of the Asian Diaspora: Readings in Meatspace and Cyberspace (Q6063) (← links)
- "Literature," Progress, and Monsters: What is Electronic Literature? (Q6064) (← links)
- /anode a/node an/ode: Poems and an Essay on Teaching Digital Creative Writing (Q6069) (← links)
- Generating Narrative in an Interactive Fiction Game (Q6070) (← links)
- Digital Storytelling in Spanish: Narrative Techniques and Approaches (Q6073) (← links)
- Electronic Literature in China (Q6078) (← links)
- From Corporeality to Virtual Reality: Theorizing Literacy, Bodies, and Technology in the Emerging Media of Virtual, Augmented, and Mixed Realities (Q6081) (← links)
- Internet Literature in China (Q6085) (← links)
- Digitizing the Novel, 1987-2010 (Q6086) (← links)
- The joy of text-the fall and rise of interactive fiction. (Q6088) (← links)
- Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games (Q6090) (← links)
- Writing games: Collaborative Writing in Digital-Ludic Spaces (Q6093) (← links)
- Editor’s Note: Fall 2019 (Q6100) (← links)
- A NOTE FROM THE EDITORS (Fall 2018) (Q6103) (← links)
- A NOTE FROM THE EDITORS (Spring 2018) (Q6105) (← links)
- A NOTE FROM THE EDITORS (Fall 2017) (Q6107) (← links)
- Fourth VR: Indigenous virtual reality practice (Q6132) (← links)
- Building STEAM for DH and Electronic Literature: An Educational Approach to Nurturing the STEAM Mindset in Higher Education (Q6158) (← links)
- Excavating Logics of White Supremacy in Electronic Literature: Antiracism as Infrastructural Critique (Q6161) (← links)
- Approaching the world of an instapoem (Q6166) (← links)
- A ciberliteratura (re)velada: Perspectivas pedagógicas (Q6171) (← links)
- Fictionality in Critical Posthumanism: Why some Philosophies Need Genres of Invention (Q6174) (← links)
- Vegetable thought in Edgar Pêra’s Lisbon Revisited (Q6175) (← links)
- Seeking Pleasure in the Confusion of Boundaries: Reading Posthumanism in Children’s Literature (Q6179) (← links)
- Reading Through-the-Earth. Towards the Posthuman Aesthet(h)ics (Q6181) (← links)
- Textual entanglements & entangled texts: On relationality and narrative (Q6184) (← links)
- “Haunting” Performance of Nonhumans. A Case of Electricity in the Polish History of Literature (Q6187) (← links)
- Hold the Door: Companion Prosthetics in Game of Thrones (Q6188) (← links)
- Reading in the Anthropocene (Q6189) (← links)
- Literary and Aesthetic Posthumanism (Q6193) (← links)
- Thoreau’s Radicle Empiricism: Arboreal Encounters and the Posthuman Forest (Q6195) (← links)