Pages that link to "Property:P9"
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The following pages link to copyright license (P9):
Displaying 50 items.
- Design Decisions and Concepts in Licensed Collectible Card Games (Q6007) (← links)
- One Story, Many Media (Q6008) (← links)
- On Mystery of the Abbey (Q6009) (← links)
- The Sands of Time (Q6012) (← links)
- On Solitaire (Q6016) (← links)
- Enlightening Interactive Fiction: Andrew Plotkin's Shade (Q6017) (← links)
- The Creation of Floyd the Robot in Planetfall (Q6018) (← links)
- Fretting the Player Character (Q6019) (← links)
- On Savoire-Faire (Q6020) (← links)
- Pax, Writing, and Change (Q6021) (← links)
- On Soft Cinema: Mission to Earth (Q6022) (← links)
- On Juvenate (Q6023) (← links)
- Deikto: A Language For Interactive Storytelling (Q6024) (← links)
- GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System (Q6025) (← links)
- Writing Façade: A Case Study in Procedural Authorship (Q6026) (← links)
- On The Breakup Conversation (Q6027) (← links)
- On The Archer's Flight (Q6028) (← links)
- Beauty in code – 5 ways digital poetry combines human and computer languages (Q6038) (← links)
- Rebooting Electronic Literature Volume 3 (Q6042) (← links)
- Introduction to Rebooting Electronic Literature Volume 3 (Q6043) (← links)
- The Effect of Migration on Michael Joyce’s "afternoon, a story" (Q6044) (← links)
- The Real Treasure of Califia in M. D. Coverley’s Novel "Califia" (Q6045) (← links)
- The Persistence of Genius: The Case for Stuart Moulthrop's "Victory Garden" (Q6046) (← links)
- Megan Heyward's "of day, of night": A Story of Wanderings (Q6047) (← links)
- Mark Bernstein's "Those Trojan Girls": Classical Storyspace Channels a Classic Story (Q6048) (← links)
- Lit Mods (Q6049) (← links)
- Electronic Literature [Frame]works for the Creative Digital Humanities (Q6050) (← links)
- Introduction: Electronic Literature as a Framework for the Digital Humanities (Q6053) (← links)
- Addressing Significant Societal Challenges Through Critical Digital Media (Q6054) (← links)
- Something there badly not wrong: the life and death of literary form in databases (Q6055) (← links)
- Digital Creativity as Critical Material Thinking: The Disruptive Potential of Electronic Literature (Q6057) (← links)
- Collaborative Reading Praxis (Q6058) (← links)
- Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative (Q6060) (← links)
- /anode a/node an/ode: Poems and an Essay on Teaching Digital Creative Writing (Q6069) (← links)
- Introduction to Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch (Q6077) (← links)
- Open Publishing (Q6260) (← links)
- Electronic Literature's Past and Future (Q6286) (← links)
- Narrative Structure and Creative Tension in Call of Cthulhu (Q6288) (← links)
- My Life with Master: The Architecture of Protagonism (Q6290) (← links)
- Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden (Q6291) (← links)
- On Life's Lottery (Q6292) (← links)
- Digital Fiction and the Unnatural (Q6429) (← links)
- Toward Inclusive Learning Spaces: Physiological, Cognitive, and Cultural Inclusion and the Learning Space Rating System (Q6431) (← links)
- Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 4 (Q6488) (← links)
- Twilight, A Symphony: The Great Lost Work of Michael Joyce (Q6489) (← links)
- Hypertext Town: Marble Springs by Deena Larsen (Q6490) (← links)
- Hypertext Lake: Carolyn Guyer’s Quibbling or Lessons in Hypertext Reading (Q6493) (← links)
- Reformers vs Capitalists: Hypertext and Simulation in The Election of 1912 (Q6494) (← links)
- A Sucker in Spades & Transitional Media (Q6495) (← links)
- A Sucker in Spades––Hardboiled Text Game of Robert DiChiara (Q6496) (← links)