Pages that link to "Property:P112"
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The following pages link to OCLC control number (P112):
Displaying 50 items.
- The Posthuman (Q6056) (← links)
- Digital Literary Arts - Scandinavian E-Texts: Criticism, Theory, and Practice (Q6062) (← links)
- Experimental Poetics of the Asian Diaspora: Readings in Meatspace and Cyberspace (Q6063) (← links)
- "Literature," Progress, and Monsters: What is Electronic Literature? (Q6064) (← links)
- The story, the touchscreen and the child: how narrative apps tell stories (Q6066) (← links)
- The broken poem: Ephemerality, glitch and de-performance in digital (and non-digital) poetry (Q6067) (← links)
- Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames (Q6068) (← links)
- /anode a/node an/ode: Poems and an Essay on Teaching Digital Creative Writing (Q6069) (← links)
- Generating Narrative in an Interactive Fiction Game (Q6070) (← links)
- Curating Simulated Storyworlds (Q6071) (← links)
- Towards a digital poetics (Q6072) (← links)
- Digital Storytelling in Spanish: Narrative Techniques and Approaches (Q6073) (← links)
- Textual entanglements: a performative approach towards digital literature (Q6080) (← links)
- From Corporeality to Virtual Reality: Theorizing Literacy, Bodies, and Technology in the Emerging Media of Virtual, Augmented, and Mixed Realities (Q6081) (← links)
- 中国网络文学二十年 (Twenty Years of Chinese Network Literature 1998-2018) (Q6082) (← links)
- Internet Literature in China (Q6085) (← links)
- Digitizing the Novel, 1987-2010 (Q6086) (← links)
- Reading Digital Poetry. Interface, Interaction, and Interpretation (Q6089) (← links)
- Digging Digital Long Grass: Creative path finding in our era of digital and electronic literature (Q6091) (← links)
- Des arts-réseaux aux dérives programmées : actualité de "l'art comme expérience (Q6092) (← links)
- Writing games: Collaborative Writing in Digital-Ludic Spaces (Q6093) (← links)
- Teaching Machines (Q6347) (← links)
- The will to learn: A guide for motivating young people (Q6349) (← links)
- Introducing social semiotics (Q6351) (← links)
- Hanging Out in the Virtual Pub: Masculinities and Relationships Online (Q6356) (← links)
- Literature After Globalization: Textuality, Technology and the Nation-State (Q6357) (← links)
- Slow Violence and the Environmentalism of the Poor (Q6358) (← links)
- Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics (Q6361) (← links)
- In the Flow (Q6366) (← links)
- Plague and the Athenian imagination: Drama, history, and the cult of Asclepius (Q6368) (← links)
- Play between Worlds: Exploring Online Game Culture (Q6370) (← links)
- Sonic Possible Worlds: Hearing the Continuum of Sound (Q6373) (← links)
- Updating to Remain the Same: Habitual New Media (Q6378) (← links)
- The age of distraction: Reading, writing, and politics in a high-speed networked economy (Q6379) (← links)
- Sad By Design (Q6380) (← links)
- The Fabric of Interface: Mobile Media, Design, and Gender (Q6382) (← links)
- Literature in the Digital Age: An Introduction (Q6383) (← links)
- Persuasive Games: The Expressive Power of Videogames (Q6384) (← links)
- A Biocultural Approach to Literary Theory and Interpretation (Q6385) (← links)
- An Introduction to Narratology (Q6386) (← links)
- Collecting and Conserving Net Art: Moving beyond Conventional Methods (Q6388) (← links)
- Art Platforms and Cultural Production on the Internet (Q6389) (← links)
- Place and Politics in Latin American Digital Culture: Location and Latin American Net Art (Q6390) (← links)
- The Return of the Omniscient Narrator: Authorship and Authority in Twenty-First Century Fiction (Q6391) (← links)
- The Maximalist Novel: From Thomas Pynchon’s Gravity’s Rainbow to Roberto Bolaño’s 2666 (Q6392) (← links)
- Information Multiplicity: American Fiction in the Age of Media Saturation (Q6393) (← links)
- Digital Poetry (Q6395) (← links)
- 24/7: Late Capitalism and the Ends of Sleep (Q6396) (← links)
- "What is Literature?" and other essays (Q6398) (← links)
- Critical Play: Radical Game Design (Q6399) (← links)