Pages that link to "Property:P29"
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The following pages link to publication date (P29):
Displaying 50 items.
- Curating Simulated Storyworlds (Q6071) (← links)
- Towards a digital poetics (Q6072) (← links)
- Digital Storytelling in Spanish: Narrative Techniques and Approaches (Q6073) (← links)
- Post-Digital : Dialogues and Debates from electronic book review volume 1 (Q6074) (← links)
- Literary Ecology: From Resistance to Resilience (Q6075) (← links)
- Electronic Literature and the Effects of Cyberspace on the Body (Q6076) (← links)
- Introduction to Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch (Q6077) (← links)
- Electronic Literature in China (Q6078) (← links)
- Post-Digital: Dialogues and Debates from electronic book review. Volume 1 (Q6079) (← links)
- Textual entanglements: a performative approach towards digital literature (Q6080) (← links)
- From Corporeality to Virtual Reality: Theorizing Literacy, Bodies, and Technology in the Emerging Media of Virtual, Augmented, and Mixed Realities (Q6081) (← links)
- 中国网络文学二十年 (Twenty Years of Chinese Network Literature 1998-2018) (Q6082) (← links)
- Chinese Literature's Transformation and Digital Existence in the New Century (Q6083) (← links)
- Online Literature in China: Present Situation and Theoretical Reflections (Q6084) (← links)
- Internet Literature in China (Q6085) (← links)
- Digitizing the Novel, 1987-2010 (Q6086) (← links)
- Interactive fiction in the ebook era (Q6087) (← links)
- The joy of text-the fall and rise of interactive fiction. (Q6088) (← links)
- Reading Digital Poetry. Interface, Interaction, and Interpretation (Q6089) (← links)
- Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games (Q6090) (← links)
- Digging Digital Long Grass: Creative path finding in our era of digital and electronic literature (Q6091) (← links)
- Des arts-réseaux aux dérives programmées : actualité de "l'art comme expérience (Q6092) (← links)
- Writing games: Collaborative Writing in Digital-Ludic Spaces (Q6093) (← links)
- The New River (Spring 2020) (Q6094) (← links)
- Halting, Sphexishness, and Analysis, Terminable and Interminable (Q6095) (← links)
- Luddism, SF, and the Aesthetics of Electronic Fiction (Q6096) (← links)
- Spring 2020 Editors’ Note (Q6097) (← links)
- A dictionary of the revolution (presentation) (Q6098) (← links)
- The New River (Fall 2019) (Q6099) (← links)
- Editor’s Note: Fall 2019 (Q6100) (← links)
- Taper #5: Pent Up (Q6101) (← links)
- The New River (Fall 2018) (Q6102) (← links)
- A NOTE FROM THE EDITORS (Fall 2018) (Q6103) (← links)
- The New River (Spring 2018) (Q6104) (← links)
- A NOTE FROM THE EDITORS (Spring 2018) (Q6105) (← links)
- The New River (Fall 2017) (Q6106) (← links)
- A NOTE FROM THE EDITORS (Fall 2017) (Q6107) (← links)
- Electronic fiction as a learning tool (based on "InanimateAlice" by K. Pullinger and K. Joseph) (Q6108) (← links)
- Wordtoys (Q6109) (← links)
- Collaboration and authority in electronic literature (Q6110) (← links)
- Twitterature in Spanish: The Representation of Womanhood in La Mujer de M by Mauricio Montiel Figueiras (Q6111) (← links)
- Media Archeaology: Approaches, Applications, and Implications (Q6113) (← links)
- E-lit Pandemics - Roundtable (Q6127) (← links)
- Fourth VR: Indigenous virtual reality practice (Q6132) (← links)
- Landscapes of Time: Windows to the World (Q6155) (← links)
- Semióticas del Microrrelato Hipermedial (Q6156) (← links)
- Experimental Electronic Literature from the Souths. A Political Contribution to Critical and Creative Digital Humanities. (Q6157) (← links)
- Building STEAM for DH and Electronic Literature: An Educational Approach to Nurturing the STEAM Mindset in Higher Education (Q6158) (← links)
- Ethics and Aesthetics of (Digital) Space: Institutions, Borders, and Transnational Frameworks of Digital Creative Practice in Ireland (Q6159) (← links)
- When Error Rates Fail: Digital Humanities Concepts as a Guide for Electronic Literature Research (Q6160) (← links)