Pages that link to "Property:P113"
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The following pages link to author name string (P113):
Displaying 50 items.
- "Thin Spaces:" Using Twine for Storytelling and Catharsis (Q6230) (← links)
- The Paradox of Electronic Literature in the Classroom: The Challenges for New Literacy Practices within the Platformized School (Q6232) (← links)
- Motivating Struggling Readers to Mentally “Show Up” with Wonder Stories (Q6233) (← links)
- An Institutional Approach to Building a Platform of Digital Literary Works: The Case(s) of Dutch and Flemish Digital Literature (Q6236) (← links)
- "Writing To Cope": Anti-Shipping Rhetoric in Media Fandom (Q6237) (← links)
- ‘Pandemic and Protest, Revolution and Reflection: The Online Manifesto in 2020-2021’ (Q6243) (← links)
- Hugging Pixels: How Gaming Rethinks Physical Interactions (Q6244) (← links)
- Open to Construction: reading and writing bodies in digital fiction and the open web platform (Q6246) (← links)
- Electric Line: The Poetics of Digital Audio Editing (Q6256) (← links)
- Open Publishing (Q6260) (← links)
- Freedom in the Cloud: Software Freedom, Privacy, and Security for Web 2.0 and Cloud Computing (Q6266) (← links)
- Attacked from Within (Q6275) (← links)
- The Question of the Animal (Q6276) (← links)
- The Time Travel Agency's The Algorithm of Donated Dreams (Q6294) (← links)
- What Do We Call This? (Q6299) (← links)
- Platforms for Multilingual Tele-Immersive Storytelling and Improvisation (Q6302) (← links)
- Learning Management Platforms: Notes on Teaching “Taroko Gorge” in a Pandemic (Q6304) (← links)
- ‘Lost water! Remains Scape?’: Transformation Waterscapes in Coimbatore from past to present through digital poetry (Q6305) (← links)
- American Utopia - Analyzing the Far-Right politics of BioShock: Infinite and Trump's America (Q6313) (← links)
- Transformative Reading and Writing Synthetic Archives with Language Models (Q6316) (← links)
- Distributed Memories: CompuServe’s Gamer’s Forum and the Halcyon Days of the Adventure Game Toolkit (Q6318) (← links)
- The Fugue * book: when platforms don’t let us escape literature (Q6322) (← links)
- "Swipe Night is Fun, but Useless” An Analysis of Tinder’s Swipe Night, an Interactive Foray in Online Dating (Q6324) (← links)
- Dangerous Games: ARGs, Social Media Platforms and Participatory Propaganda (Q6325) (← links)
- Appropriationist practices and subjectivation / desubjectivation processes: some productions of Argentine digital literature in times of algorithmic governance (Q6329) (← links)
- Solving the Babylonian Confusion: an Encyclopedia for Interactive Digital Narrative (Q6331) (← links)
- English Versification for the Billion: Translating the Early Latin Poetry Generator "Artificial Versifying" (1677) (Q6334) (← links)
- Variations in Literature: A Multimodal Analysis of Dissimilar Versions of the Tale “Little Red Riding Hood” (Q6339) (← links)
- WritePods: Write-Reader Interaction to Engage Platforms Opening Destinations (Q6345) (← links)
- Teaching Machines (Q6347) (← links)
- The will to learn: A guide for motivating young people (Q6349) (← links)
- “Beyond Range of Air”: The Story Behind the 30-Year Deferred Publication of William H. Dickey’s HyperPoems (Q6350) (← links)
- Alternative Play? Twine as a Digital Storytelling Platform (Q6352) (← links)
- E-Lit and its Myriad of Platforms: A Critical Approach to Language,Culture and Digital Literacy (Q6355) (← links)
- Hanging Out in the Virtual Pub: Masculinities and Relationships Online (Q6356) (← links)
- Literature After Globalization: Textuality, Technology and the Nation-State (Q6357) (← links)
- Slow Violence and the Environmentalism of the Poor (Q6358) (← links)
- ELO Salons: Beyond 2020 (Q6359) (← links)
- Platformization and Decolonial E-Lit. Is There Any Chance? (Q6360) (← links)
- Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics (Q6361) (← links)
- Ocean as Media Platform for Electronic Literature (Q6365) (← links)
- In the Flow (Q6366) (← links)
- Community building through the design of co-creative online workshops: emerging collaborative practices and social dynamics. (Q6367) (← links)
- Plague and the Athenian imagination: Drama, history, and the cult of Asclepius (Q6368) (← links)
- Community Storytelling: Beyond the Table and onto the Digital Green (Q6369) (← links)
- Play between Worlds: Exploring Online Game Culture (Q6370) (← links)
- End Matter: Interactive Fiction and a New Linguistic Consciousness (Q6371) (← links)
- Platform as a Service: A Roundtable Discussion of Community Labor and Platformization of Twine and Ink (Q6372) (← links)
- Sonic Possible Worlds: Hearing the Continuum of Sound (Q6373) (← links)
- Media archeology: a genealogical approach to Peruvian electronic poetry (Q6374) (← links)