Pages that link to "Property:P31"
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The following pages link to official website (P31):
Displaying 50 items.
- Hugging Pixels: How Gaming Rethinks Physical Interactions (Q6244) (← links)
- Digital Selfhood and its Mental Spatialities: Abstracts of Textual Constructs (Q6245) (← links)
- Open to Construction: reading and writing bodies in digital fiction and the open web platform (Q6246) (← links)
- Dutch digital literature (Q6253) (← links)
- The Programming Era: Building Literary Networks Through Peer-to-Peer Review (Q6254) (← links)
- Figures in the Interface: Comparative Methods in the Study of Digital Literature (Q6255) (← links)
- Open Publishing (Q6260) (← links)
- Freedom in the Cloud: Software Freedom, Privacy, and Security for Web 2.0 and Cloud Computing (Q6266) (← links)
- Contributos para uma Teoria Quântica do Cibertexto (Q6268) (← links)
- The Preservation of Complex Objects, Volume 2: Software Art (Q6269) (← links)
- Christiane Paul comments on Yucef Merhi's Super Atari Poetry (Q6271) (← links)
- Bot Rot (Q6273) (← links)
- Of the Cliché and the Everyday (Q6274) (← links)
- The Vectoralist Class (Q6277) (← links)
- A Book Itself Is a Little Machine: Emily Short’s Interactive Fiction. (Q6278) (← links)
- The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization (Q6279) (← links)
- Electronic Literature's Past and Future (Q6286) (← links)
- Narrative Structure and Creative Tension in Call of Cthulhu (Q6288) (← links)
- My Life with Master: The Architecture of Protagonism (Q6290) (← links)
- Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden (Q6291) (← links)
- On Life's Lottery (Q6292) (← links)
- Critical Code Studies (Q6293) (← links)
- The Time Travel Agency's The Algorithm of Donated Dreams (Q6294) (← links)
- Paper or Pixel: Revisiting Geoff Ryman’s 253 (Q6296) (← links)
- A narrative approach to ambient literature: embodied spoken monologue and enhanced interactional metalepsis (Q6317) (← links)
- Distributed Memories: CompuServe’s Gamer’s Forum and the Halcyon Days of the Adventure Game Toolkit (Q6318) (← links)
- Platforming Inclusivity: Blaseball and an inclusive vision of browser games (Q6319) (← links)
- Lab-yrinthe: an online laboratory to observe children’s e-lit and support digital literacy (Q6320) (← links)
- Lyric Recollection and the Preservation of Ephemeral and Social Elit (Q6321) (← links)
- The Fugue * book: when platforms don’t let us escape literature (Q6322) (← links)
- On Reading and Being Read in the Pandemic: Software, Interface, and The Endless Doomscroller (Q6323) (← links)
- "Swipe Night is Fun, but Useless” An Analysis of Tinder’s Swipe Night, an Interactive Foray in Online Dating (Q6324) (← links)
- Dangerous Games: ARGs, Social Media Platforms and Participatory Propaganda (Q6325) (← links)
- Interacting with Empathy: Migrant narrative in the context of mobile apps (Q6326) (← links)
- Language |H|as a Virus: from figure of thought to experimental laboratory (Q6327) (← links)
- ReRites - Raw Output / Responses (paperback) (Q6328) (← links)
- Appropriationist practices and subjectivation / desubjectivation processes: some productions of Argentine digital literature in times of algorithmic governance (Q6329) (← links)
- Repetition and Defamiliarization in AI Dungeon and Project December (Q6330) (← links)
- Solving the Babylonian Confusion: an Encyclopedia for Interactive Digital Narrative (Q6331) (← links)
- Networks of Net Literature - Modelling, Extracting and Visualizing Link-Based Networks in the DLA corpus of net literature (Q6332) (← links)
- TabLit: Theorizing, Teaching and Preserving a Platform-Specific eLit (Q6333) (← links)
- English Versification for the Billion: Translating the Early Latin Poetry Generator "Artificial Versifying" (1677) (Q6334) (← links)
- Plat(free)forms: accessible tools for new e-lit composers (Q6335) (← links)
- The Art Object in a Post-Digital World: Some Artistic Tendencies in the Use of Instagram (Q6336) (← links)
- Indian Electronic Writing: Publics, Platforms and Possibilities (Q6338) (← links)
- Variations in Literature: A Multimodal Analysis of Dissimilar Versions of the Tale “Little Red Riding Hood” (Q6339) (← links)
- Salon January 12, 2021: New YEAR! NEW PROJECTS! and WRITEPOD! (Q6340) (← links)
- Salon February 9, 2021: Book Launch Electronic Literature as Digital Humanities (Q6341) (← links)
- Electronic Literature as Digital Humanities: Contexts, Forms, and Practices (Q6342) (← links)
- Salon March 9, 2021: African Electronic Literature (Q6343) (← links)