Pages that link to "Property:P112"
Appearance
The following pages link to OCLC control number (P112):
Displaying 50 items.
- Character and Person (Q6400) (← links)
- Japanese Culture through Videogames (Q6401) (← links)
- Digital Play: The Interaction of Technology, Culture, and Marketing (Q6402) (← links)
- Toxic Geek Masculinity in Media (Q6403) (← links)
- Excellences and Perfections (Q6404) (← links)
- Digital Storytelling: Capturing Lives, Creating Community (Q6405) (← links)
- Hooked: How to Build Habit-Forming Products (Q6417) (← links)
- Experimental Games: Critique, Play, and Design in the Age of Gamification (Q6418) (← links)
- Sociophobia: Political Change in the Digital Utopia (Q6419) (← links)
- Humbug : The Art of P.T. Barnum (Q6422) (← links)
- Bookishness: Loving Books in a Digital Age (Q6423) (← links)
- The Creativity Code: Art and Innovation in the Age of AI (Q6425) (← links)
- Reading Machines: Toward an Algorithmic Criticism (Q6426) (← links)
- The Companion Species Manifesto: Dogs, People, and Significant Otherness (Q6427) (← links)
- Digital Fiction and the Unnatural (Q6429) (← links)
- Center for Environmental Structure series (Q6442) (← links)
- The Book (Q6454) (← links)
- The children’s machine: Rethinking school in the age of the computer (Q6459) (← links)
- Disruptive fixation: School reform and the pitfalls of techno-idealism (Q6461) (← links)
- The technology of teaching (Q6462) (← links)
- The Contemporary Literature-Music Relationship:Intermedia, Voice, Technology, Cross-Cultural Exchange (Q6474) (← links)
- Pre-web Digital Publishing and the Lore of Electronic Literature (Q6501) (← links)
- Cyberreader (Q6578) (← links)
- The Interface Effect (Q6579) (← links)
- The Rise of the Novel: Studies in Defoe, Richardson and Fielding (Q6581) (← links)
- Remix: Making Art and Commerce Thrive in the Hybrid Economy (Q6582) (← links)
- Word Perfect: Literacy In The Computer Age (Q6585) (← links)
- Orality and Literacy: The Technologizing of the Word (Q6590) (← links)
- Fans, Bloggers, and Gamers: Exploring Participatory Culture (Q6591) (← links)
- The Postcolonial Unconscious (Q6592) (← links)
- Citizenship and immigration in PostWar Britain: The Institutional Origins of a Multicultural Nation (Q6593) (← links)
- Contexts, Intertexts, and Hypertexts (Q6594) (← links)
- The Double, the Labyrinth and the Locked Room: Metaphors of Paradox in Crime Fiction and Film (Q6596) (← links)
- Neo-Baroque aesthetics and contemporary entertainment (Q6598) (← links)
- Gamers: Writers, Artists & Programmers on the Pleasures of Pixels (Q6604) (← links)
- Theories of Play and Postmodern Fiction (Q6612) (← links)
- Literacy Online: The Promise (and Peril) of Reading (and Writing) with Computers (Q6619) (← links)
- Renaissance mnemonics, poststructuralism, and the rhetoric of hypertext composition (Q6621) (← links)
- Cybertext Poetics: The Critical Landscape of New Media Literary Theory (Q6632) (← links)
- Game Cultures: Computer Games as New Media (Q6647) (← links)
- Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games (Q6648) (← links)
- Story Logic (Q6651) (← links)
- Games Authors Play (Q6653) (← links)
- Literatura electrónica en español: planteamientos estéticos de la conectividad (Q6669) (← links)
- Per una storia della letteratura elettronica italiana (Q6676) (← links)
- Electronic Literature (Q6700) (← links)
- Networks without a cause: A critique of social media (Q6702) (← links)
- A Cultural Analysis of Resistances to Digital Poetries (Q6711) (← links)
- Gramophone, Film, Typewriter (Q6715) (← links)
- Forward Anywhere (Q6791) (← links)