Pages that link to "Property:P22"
Appearance
The following pages link to ISBN-13 (P22):
Displaying 50 items.
- Hooked: How to Build Habit-Forming Products (Q6417) (← links)
- Experimental Games: Critique, Play, and Design in the Age of Gamification (Q6418) (← links)
- Sociophobia: Political Change in the Digital Utopia (Q6419) (← links)
- Humbug : The Art of P.T. Barnum (Q6422) (← links)
- Bookishness: Loving Books in a Digital Age (Q6423) (← links)
- The Creativity Code: Art and Innovation in the Age of AI (Q6425) (← links)
- Reading Machines: Toward an Algorithmic Criticism (Q6426) (← links)
- The Companion Species Manifesto: Dogs, People, and Significant Otherness (Q6427) (← links)
- Digital Fiction and the Unnatural (Q6429) (← links)
- Center for Environmental Structure series (Q6442) (← links)
- The Book (Q6454) (← links)
- The children’s machine: Rethinking school in the age of the computer (Q6459) (← links)
- Disruptive fixation: School reform and the pitfalls of techno-idealism (Q6461) (← links)
- The technology of teaching (Q6462) (← links)
- The Platform Society (Q6464) (← links)
- The Contemporary Literature-Music Relationship:Intermedia, Voice, Technology, Cross-Cultural Exchange (Q6474) (← links)
- Pre-web Digital Publishing and the Lore of Electronic Literature (Q6501) (← links)
- "Do you want to hear about it?' Exploring possible worlds in Michael Joyce's hyperfiction, afternoon, a story" (Q6503) (← links)
- Contemporary Stylistics (Q6504) (← links)
- Narrative Beginnings: Theories and Practices (Q6506) (← links)
- “Where to begin? Multiple narrative paths in web fiction” (Q6507) (← links)
- Metalepsis in Popular Culture (Q6510) (← links)
- Metareference across Media: Theory and Case Studies (Q6512) (← links)
- Figures of Gestural Manipulation in Digital Fictions (Q6514) (← links)
- Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe (Q6516) (← links)
- Reading Digital Fiction: From Hypertext to Timeline (Q6518) (← links)
- Videogames and Art (Q6520) (← links)
- Will Computer Games Ever Be a Legitimate Art Form? (Q6521) (← links)
- From Theorizing to Analyzing Digital Fiction (Q6523) (← links)
- Media-Specific Metalepsis in 10:01 (Q6524) (← links)
- Digital Fiction and Worlds of Perspective (Q6525) (← links)
- Possible Worlds, Artificial Intelligence, and Narrative Theory (Q6571) (← links)
- Cyberreader (Q6578) (← links)
- Word Perfect: Literacy In The Computer Age (Q6585) (← links)
- Narrative across Media: The Languages of Storytelling (Q6589) (← links)
- The Postcolonial Unconscious (Q6592) (← links)
- Designing Hypermedia for Learning (Q6599) (← links)
- Gamers: Writers, Artists & Programmers on the Pleasures of Pixels (Q6604) (← links)
- Text und Kritik (152 Digitale Literatur) (Q6609) (← links)
- Theories of Play and Postmodern Fiction (Q6612) (← links)
- Gender as Patterns: Unfixed Forms in Electronic Poetry (Q6616) (← links)
- Literacy Online: The Promise (and Peril) of Reading (and Writing) with Computers (Q6619) (← links)
- Cybertext Poetics: The Critical Landscape of New Media Literary Theory (Q6632) (← links)
- Hypermedia and Literary Studies (Q6634) (← links)
- Escape Velocity: Cyberculture at the end of the Century (Q6636) (← links)
- Game Cultures: Computer Games as New Media (Q6647) (← links)
- Story Logic (Q6651) (← links)
- Games Authors Play (Q6653) (← links)
- Digital Humanities (Q6670) (← links)
- Per una storia della letteratura elettronica italiana (Q6676) (← links)