Pages that link to "Property:P2"
Appearance
The following pages link to ELMCIP ID (P2):
Displaying 50 items.
- Stories and Social Media: Identities and Interaction (Q6513) (← links)
- Figures of Gestural Manipulation in Digital Fictions (Q6514) (← links)
- The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved (Q6515) (← links)
- Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe (Q6516) (← links)
- The Democratic Genre: Fan Fiction in a Literary Context (Q6517) (← links)
- Reading Digital Fiction: From Hypertext to Timeline (Q6518) (← links)
- Hamlet on the Holodeck, Updated Edition (Q6519) (← links)
- Videogames and Art (Q6520) (← links)
- Will Computer Games Ever Be a Legitimate Art Form? (Q6521) (← links)
- The impact of hypertext on processes of reading and writing (Q6522) (← links)
- From Theorizing to Analyzing Digital Fiction (Q6523) (← links)
- Media-Specific Metalepsis in 10:01 (Q6524) (← links)
- Digital Fiction and Worlds of Perspective (Q6525) (← links)
- What Is Fanfiction and Why Are People Saying Such Nice Things about It? (Q6526) (← links)
- Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. (Q6527) (← links)
- Routledge interdisciplinary perspectives on literature (Q6528) (← links)
- Routledge studies in new media and cyberculture (Q6529) (← links)
- Routledge research in cultural and media studies (Q6530) (← links)
- Paper Machine (Q6531) (← links)
- Ästhetik und Technik. Literaturprojekte der Semiosphäre (Q6532) (← links)
- The rhetoric of interactive art works (Q6533) (← links)
- Storyspace 3 (Q6534) (← links)
- Gamescenes: Art in the Age of Videogames (Q6535) (← links)
- Comedy and Cultural Critique in American Film (Q6536) (← links)
- Narratology: Introduction to the Theory of Narrative (Q6537) (← links)
- The Origins of Electronic Literature: An Overview (Q6538) (← links)
- Third-Generation Electronic Literature (Q6539) (← links)
- Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape (Q6540) (← links)
- Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL (Q6541) (← links)
- The E-Poetry Festivals: Celebration, Art, and Imagination in Community (Q6542) (← links)
- Cyberfeminist Literary Space: Performing the Electronic Manifesto (Q6543) (← links)
- Bodies in E-Lit (Q6544) (← links)
- Ambient Art and Electronic Literature (Q6545) (← links)
- Electronic Literature and Sound (Q6546) (← links)
- Augmented Reality (Q6547) (← links)
- Artistic and Literary Bots (Q6548) (← links)
- Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative (Q6549) (← links)
- Hypertext Fiction Ever After (Q6550) (← links)
- Place Taking Place: Temporary Poetic Theaters (Q6551) (← links)
- Kinetic Poetry (Q6552) (← links)
- Kinepoeia in Animated Poetry (Q6553) (← links)
- Mobile Electronic Literature (Q6554) (← links)
- The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things (Q6555) (← links)
- Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction (Q6556) (← links)
- I Descend into Hypertext (Q6557) (← links)
- Reading Contemporary Picturebooks: Picturing Text (Q6558) (← links)
- Topographic Writing: Hypertext and the Electronic Writing Space (Q6559) (← links)
- A learning support environment: the Hitch- Hiker’s Guide (Q6560) (← links)
- The book and the beast (Q6561) (← links)
- "Lost in hyperspace": cognitive mapping and navigation in a hypertext environment (Q6562) (← links)