Pages that link to "Property:P113"
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The following pages link to author name string (P113):
Displaying 50 items.
- Gamescenes: Art in the Age of Videogames (Q6535) (← links)
- Comedy and Cultural Critique in American Film (Q6536) (← links)
- Bodies in E-Lit (Q6544) (← links)
- Reading Contemporary Picturebooks: Picturing Text (Q6558) (← links)
- A learning support environment: the Hitch- Hiker’s Guide (Q6560) (← links)
- "Lost in hyperspace": cognitive mapping and navigation in a hypertext environment (Q6562) (← links)
- Comments on Patchwork Girl (Q6566) (← links)
- Virtual Textuality (Q6567) (← links)
- Interview with Mark Bernstein (Q6568) (← links)
- Poetic Passage Provokes Heavy Thoughts on Life, Death (Q6569) (← links)
- Hypertext and comics: towards an aesthetics of hypertext (Q6572) (← links)
- Lost in hypertext? Autorkonzepte und neue Medien (Q6574) (← links)
- Texture, topology, collage, and biology in Patchwork Girl (Q6576) (← links)
- The Rise of the Novel: Studies in Defoe, Richardson and Fielding (Q6581) (← links)
- Word Perfect: Literacy In The Computer Age (Q6585) (← links)
- Coherence in text and hypertext (Q6586) (← links)
- Patchwork Girl: the hypertextuality of scars (Q6587) (← links)
- Modernist at best: poeticity and tradition in hyperpoetry (Q6588) (← links)
- The Postcolonial Unconscious (Q6592) (← links)
- Defining Links (Q6595) (← links)
- Neo-Baroque aesthetics and contemporary entertainment (Q6598) (← links)
- Hypermedia and instruction: where is the match? (Q6600) (← links)
- Words Matter: Nick Montfort's Ad Verbum (Q6602) (← links)
- Gamers: Writers, Artists & Programmers on the Pleasures of Pixels (Q6604) (← links)
- About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola (Q6605) (← links)
- Sites of conflict: the challenges of hypertextualizing composition in the college writing class (Q6606) (← links)
- Virtually Human: The Electronic Page, the Archived Body, and Human identity (Q6607) (← links)
- Theories of Play and Postmodern Fiction (Q6612) (← links)
- The Rise of the Image, the Fall of the Word (Q6613) (← links)
- The geography of the imagination (Q6614) (← links)
- Storyworlds across Media: Toward a Media-Conscious Narratology (Q6620) (← links)
- Comparative literature: sharing knowledges for preserving cultural diversity (Q6626) (← links)
- Literary Journals (Q6627) (← links)
- Fairy tales and the art of subversion: The classical genre for children and the process of civilization (Q6628) (← links)
- To the Moon Review (Q6630) (← links)
- Hypermedia and Literary Studies (Q6634) (← links)
- What is world literature (Q6635) (← links)
- Escape Velocity: Cyberculture at the end of the Century (Q6636) (← links)
- Computer games as literature (Q6642) (← links)
- Alarmingly These Are Not Lovesick Zombies: well, they aren’t (I think) (Q6646) (← links)
- Game Cultures: Computer Games as New Media (Q6647) (← links)
- Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games (Q6648) (← links)
- The Meaning and Culture of Grand Theft Auto: Critical Essays (Q6649) (← links)
- From Diversion to Subversion: Games, Play, and Twentieth-century Art (Q6650) (← links)
- Auctor Ludens: Essays on Play in Literature (Q6652) (← links)
- Games Authors Play (Q6653) (← links)
- A 2020 Computer-Generated Text as a Posthuman Mode of Literature Production (Q6689) (← links)
- Fall 2020 Editors' Note (Q6691) (← links)
- Spring 2021 Editors' Note (Q6693) (← links)
- Fall 2021 Editors' Note (Q6695) (← links)