Pages that link to "Property:P29"
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The following pages link to publication date (P29):
Displaying 50 items.
- Tagging Practices and the Disturbed Dialectic of Literary Criticism (Q2563) (← links)
- Making Connections Visible: Building a Knowledge Base for Electronic Literature (Q2564) (← links)
- Uncreative Writing (Q2565) (← links)
- Electronic Fiction in the 21st Century (Q2566) (← links)
- Towards a Multimodal Analysis of da Rimini's Dollspace (Q2567) (← links)
- Making Sense of the Digital as Embodied Experience (Q2568) (← links)
- Multimediality, Intermediality, and Medially Complex Digital Poetry (Q2569) (← links)
- A Poem Is a Machine to Think With: Digital Poetry and the Paradox of Innovation (Q2570) (← links)
- The Significance of Navigation and Interactivity Design for Readers’ Responses to Interactive Narrative (Q2571) (← links)
- Reversed Remediation. How Art Can Make One critically Aware of the Workings of Media (Q2572) (← links)
- Remediation (Q2573) (← links)
- Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games (Q2574) (← links)
- "Distance, Homelessness, Anonymity, and Insignificance": An Interview with Young-Hae Chang Heavy Industries (Q2575) (← links)
- Orpheus no longer uses the Qwerty layout: Literature and Digital Ghosts (Q2576) (← links)
- New Media Art (Q2577) (← links)
- Reading the Code between the Words: The Role of Translation in Young-hae Chang Heavy Industries’s Nippon (Q2578) (← links)
- The Digital Poem against the Interface Free (Q2579) (← links)
- Early Authors of E-Literature, Platforms of the Past (Q2580) (← links)
- Strange Rain and the Poetics of Motion and Touch (Q2581) (← links)
- Seven Types of Interface in the Electronic Literature Collection Volume Two (Q2582) (← links)
- On the Art of Producing a Phenomenally Short Fiction Collection over the Net Using Twitter: ‘The 24-Hr. Micro-Elit Project (Q2583) (← links)
- E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects (Q2584) (← links)
- Visionary Landscapes: Literature on the Edge of Time and Space (Q2585) (← links)
- The Present [Future] of Electronic Literature (Q2586) (← links)
- What New Media Offers (Q2587) (← links)
- The Role of Sound in Electronic Literature (Q2588) (← links)
- The Potential of Electronic Textuality (Q2589) (← links)
- The Role of Sound in Electronic Literature (Q2590) (← links)
- The Challenges of Hybrid Forms of Writing (Q2591) (← links)
- Off the Printed Page: Background and Theory about Electronic Literature (Q2592) (← links)
- Breath by Breath: An Interview with Kate Pullinger about ‘The Breathing Wall' (Q2593) (← links)
- Electronic Literature: Its Types and Some Examples (Q2594) (← links)
- Mutability, Medium and Character (Q2595) (← links)
- 'What Is Seen Depends Upon How Everybody Is Doing Everything': Using Hypertext to Teach Gertrude Stein's Tender Buttons (Q2596) (← links)
- The Loom and the Weaver: Hypertext and Homer's Odyssey (Q2597) (← links)
- Rhetorics of Media Coupling in the Digital Age (Q2599) (← links)
- Memory Bytes (Q2600) (← links)
- The Literary in Network-Based Writing and Reading Practices (Q2601) (← links)
- Technopoetry in Argentina: Routes and Detours (Q2602) (← links)
- The Effects of Software on the Digital Creative Process (Q2603) (← links)
- Gestural Manipulation and Digital Poetics (Q2604) (← links)
- ELiterature Formalization and Pedagogical Implications (Q2605) (← links)
- Works, Works? Works! (Q2606) (← links)
- Towards a Practice/Theory on Digital Reading (Q2607) (← links)
- In the Event of Digital Text. Performativity and E-literature. (Q2608) (← links)
- Possiplex: Ted Nelson ’59 and the Literary Machine (Q2609) (← links)
- Analysing Digital Poetry: A Case Study (Q2610) (← links)
- Third Hand Plays: The Comedy of Subjection (Q2611) (← links)
- Third Hand Plays: The Comedy of Dysfunction (Q2612) (← links)
- Third Hand Plays: The Comedy of Reduction (Q2613) (← links)