Pages that link to "Property:P3"
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The following pages link to Wikidata entity identifier (P3):
Displaying 50 items.
- Ghosts in the Machine: The Personal Rational on the Fringes of Digital Literature (Q5857) (← links)
- Site-Specific Storytelling, Urban Markup, and Mobile Media (Q5858) (← links)
- The Narratological Affordances and Constraints of Mobile Locative Media (Q5859) (← links)
- The Quinary: Algorithms, Permutation and Slippery Meaning (Q5860) (← links)
- The Gamer as Reader: A Playthrough of the Text Game Walkthru (Q5861) (← links)
- Captivating Choices: Reconciling Agency and Immersion (Q5862) (← links)
- The Midwestern Water Wars: A Ficto-Historical Performance Lecture (Q5863) (← links)
- Where is the MS Word of Interactive Narrative? (Q5864) (← links)
- Some Notes on bp Nichol, Comics, and (Captain) Poetry (Q5865) (← links)
- Visual Rhetoric, Subterranean Poetics, and 'Korea': Iterations in Performing Underground National (Q5866) (← links)
- Espacement de Lecture (Q5867) (← links)
- Abstraction in Bits, Letters, and Sounds (Q5868) (← links)
- Refashioning the Print Literature: Internet Literature in China (Q5869) (← links)
- Like Water for Chocolate: Analogy-Based Computational Narrative (Q5870) (← links)
- Re-inventing Poetic Practice in Greece: The Case of Vassilis Amanatidis‟ 7: Poetry for Video Games (Q5871) (← links)
- EnsadLab's art research on mobile screens and reading contexts : an overview (Q5872) (← links)
- Extending Embodiment Within the Knowledge Base (Q5873) (← links)
- CELL Roundtable on Naming Authority and Interoperability (Q5874) (← links)
- Does E-literature need a theory of language? (Q5875) (← links)
- A Feel for the Algorithm (Q5876) (← links)
- Artistic and Literary Bots in Social Media (Q5877) (← links)
- Preserving Literature through Documenting Readers’ Experience: The Pathfinders Project (Q5878) (← links)
- Developing for New Platforms Roundtable Discussion (Q5879) (← links)
- Prototyping Resistance: Wargame Narrative and Inclusive Feminist Discourse (Q5880) (← links)
- Best pracices for Archiving E-lit (Q5881) (← links)
- Medium and Meaning (Q5882) (← links)
- A Critical Look at E-Lit (Q5883) (← links)
- Literary games panel at ELO 2016 (Q5884) (← links)
- eLit and the (Next) Future of Cinema (Q5885) (← links)
- Authors & texts (Q5886) (← links)
- Digital Preservation (Q5887) (← links)
- Action session day 1 (Q5888) (← links)
- Social Media for E-lit Authors (Q5889) (← links)
- O True Apothecary (Q5890) (← links)
- Life Experience through Digital Simulation Narratives (Q5891) (← links)
- Building Stories (Q5892) (← links)
- Help Wanted and Skills Offered (Q5893) (← links)
- Meta for Meta's Sake (Q5894) (← links)
- Different Tools but Similar Wits (Q5895) (← links)
- Digital Aesthethics (Q5896) (← links)
- Narrative Texture (Q5897) (← links)
- Natural Language Generation (Q5898) (← links)
- Really Really Long Works (Q5899) (← links)
- Glitching the Poem (Q5900) (← links)
- Unprintable books (Q5901) (← links)
- The Closed World, Databased Narrative and Network Effect (Q5902) (← links)
- The Cyborg of the House (Q5903) (← links)
- Electronic Literary artifacts (Q5904) (← links)
- The Old in the Arms of the New (Q5905) (← links)
- Space as a Meaningful Dimension (Q5906) (← links)