Pages that link to "Property:P29"
Appearance
The following pages link to publication date (P29):
Displaying 50 items.
- Videogames and Art (Q6520) (← links)
- Will Computer Games Ever Be a Legitimate Art Form? (Q6521) (← links)
- The impact of hypertext on processes of reading and writing (Q6522) (← links)
- From Theorizing to Analyzing Digital Fiction (Q6523) (← links)
- Media-Specific Metalepsis in 10:01 (Q6524) (← links)
- Digital Fiction and Worlds of Perspective (Q6525) (← links)
- What Is Fanfiction and Why Are People Saying Such Nice Things about It? (Q6526) (← links)
- Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. (Q6527) (← links)
- Paper Machine (Q6531) (← links)
- The rhetoric of interactive art works (Q6533) (← links)
- Storyspace 3 (Q6534) (← links)
- Gamescenes: Art in the Age of Videogames (Q6535) (← links)
- Comedy and Cultural Critique in American Film (Q6536) (← links)
- Narratology: Introduction to the Theory of Narrative (Q6537) (← links)
- The Origins of Electronic Literature: An Overview (Q6538) (← links)
- Third-Generation Electronic Literature (Q6539) (← links)
- Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape (Q6540) (← links)
- Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL (Q6541) (← links)
- The E-Poetry Festivals: Celebration, Art, and Imagination in Community (Q6542) (← links)
- Cyberfeminist Literary Space: Performing the Electronic Manifesto (Q6543) (← links)
- Bodies in E-Lit (Q6544) (← links)
- Ambient Art and Electronic Literature (Q6545) (← links)
- Electronic Literature and Sound (Q6546) (← links)
- Augmented Reality (Q6547) (← links)
- Artistic and Literary Bots (Q6548) (← links)
- Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative (Q6549) (← links)
- Hypertext Fiction Ever After (Q6550) (← links)
- Place Taking Place: Temporary Poetic Theaters (Q6551) (← links)
- Kinetic Poetry (Q6552) (← links)
- Kinepoeia in Animated Poetry (Q6553) (← links)
- Mobile Electronic Literature (Q6554) (← links)
- The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things (Q6555) (← links)
- Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction (Q6556) (← links)
- Reading Contemporary Picturebooks: Picturing Text (Q6558) (← links)
- Topographic Writing: Hypertext and the Electronic Writing Space (Q6559) (← links)
- A learning support environment: the Hitch- Hiker’s Guide (Q6560) (← links)
- The book and the beast (Q6561) (← links)
- "Lost in hyperspace": cognitive mapping and navigation in a hypertext environment (Q6562) (← links)
- Reconstructing the deconstructed: hypertext and literary education (Q6563) (← links)
- Literature in the electronic writing space (Q6564) (← links)
- Literary hypertext in the foreign language classroom: a case study report (Q6565) (← links)
- Comments on Patchwork Girl (Q6566) (← links)
- Virtual Textuality (Q6567) (← links)
- Interview with Mark Bernstein (Q6568) (← links)
- Poetic Passage Provokes Heavy Thoughts on Life, Death (Q6569) (← links)
- From (w)reader to breather: Cybertextual de-intentionalisation in Kate Pullinger et al.’s Breathing Wall (Q6570) (← links)
- Possible Worlds, Artificial Intelligence, and Narrative Theory (Q6571) (← links)
- Hypertext and comics: towards an aesthetics of hypertext (Q6572) (← links)
- What is hypertext? (Q6573) (← links)
- Lost in hypertext? Autorkonzepte und neue Medien (Q6574) (← links)