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Showing below up to 50 results in range #1,251 to #1,300.

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  1. Distributed Matters: Production of Presence and the Augmented Textuality of VR
  2. Distributed Memories: CompuServe’s Gamer’s Forum and the Halcyon Days of the Adventure Game Toolkit
  3. Distributed Narrative: Telling Stories Across Networks
  4. Diver
  5. Divides in the Post-Print Classroom? Bringing Critical Social Research Methods to the Fore
  6. Dizains
  7. Diálogos entre Camões e Dinamene: 500 Sonetos selecionados a partir de um infinito poético de almas partidas
  8. Do Computers Dream of Electronic Sheep?
  9. Do Games Really Ever End?
  10. Do I pass
  11. Do It
  12. Do Not Forget It
  13. Do Peso e da Leveza
  14. Do You Feel Like A Hero Yet? Externalised Morality in Video Games
  15. Do You Have Balls?
  16. Do You Think You're Part of This? Digital Texts and the Second Person Address
  17. Do caos ao espaco ciberal
  18. Do the Domains of Literature and New Media Art Intersect? The Cases of Sonnetoid web projects by Vuk Ćosić and Teo Spiller
  19. Documenting Events and Works in the ELMCIP Electronic Literature Knowledge Base
  20. Documenting Your Work: A Workshop on Using the ELMCIP Knowledge Base for Authors, Critics, and Teachers of Electronic Literature
  21. Don't Eat the Yellow Hypertext: Notes on Figurski at Findhorn on Acid
  22. Don't Let the Pigeon Run This App!
  23. Don't Panic
  24. Don't take it personally, babe, it just ain't your story
  25. Don Juan en la frontera del espíritu
  26. Douglas Rushkoff's New Book
  27. Dovetailing Details Fly Apart — All Over, Again, in Code, in Poetry, in Chreods
  28. Down Time
  29. Dragon Logic
  30. Drawing from Life
  31. Dream Garden
  32. Dream Kitchen
  33. Dreamtime
  34. Dressage 7
  35. Drift
  36. Droites et Courbes / Lines and Curves
  37. Drone Pilot
  38. Drugs, Machines & Friendships: Cybertext, Collaboration, and the Beatles
  39. Dustin
  40. Dutch digital literature
  41. Dwarf Fortress
  42. Dystopic plagiarized platforms: found text, corrupted code, and robotic poetics.
  43. Déprise
  44. Dérivepedia
  45. Dérives. Bringing (digital) space back to literature.
  46. E-Art: Fragmentation and Assembling
  47. E-Borges: Stuart Moulthrop’s Victory Garden
  48. E-CyberDigital Poetry: To Grasp or to Build a Genre Identity through a Term’s Choice?
  49. E-Formes 2: Au risque du jeu
  50. E-Learning and Literary Studies: Towards a New Culture of Teaching?

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