Jump to content

Uncategorized pages

Showing below up to 50 results in range #1,551 to #1,600.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. Event-Sequences, Plots and Narration in Computer Games
  2. Event and Meaning: Reading Interactive Installations in the Light of Art History
  3. Everglade
  4. Eververse
  5. Every Word I Saved
  6. Every Word I Saved (Book)
  7. Every tongue, that wound my heart
  8. Everybody's Poetry
  9. Everyone at this Party is Dead
  10. Everything Is Going To Be OK :)
  11. Evidence of Everything Exploding
  12. Eviscerating the Antiseptic (Interview with Jason Nelson)
  13. Evolution
  14. Ex-foliations: Reading Machines and the Upgrade Path
  15. Examining The Information Systems Of The Electronic Literature Collection
  16. Examining the Role of Micronarrative in Commercial Videogames, Art Games and Interactive Narrative
  17. Excavating Logics of White Supremacy in Electronic Literature: Antiracism as Infrastructural Critique
  18. Excerpts from the Chronicles of Pookie & JR
  19. Exchanges and Cross-Fertilizations Mapping the Field: Four Perspectives on Aleph Null
  20. Executable Landscapes: Speculative Platforms for Ecological E-Literature
  21. Exhale
  22. Exhibiting, Disseminating, Teaching: Digital Literature in Danish Public Libraries
  23. Exopoiesis and literariness in the works of William Gibson, Mark Z. Danielewski, Kate Pullinger and Chris Joseph
  24. Exoskeleton
  25. Expansive Mayhem
  26. Experimental Poetics of the Asian Diaspora: Readings in Meatspace and Cyberspace
  27. Experiments in Literary Cartography
  28. Exploiting Hypertext’s Potential for Teaching Gender Studies
  29. Exploiting Kairos in Electronic Literature: A Rhetorical Analysis
  30. Explorations in Critical Discourse and New Media Studies: Essays in Honour of Rotimi Taiwo
  31. Explorations of Ergodic Literature: The Interlaced Poetics of Representation and Simulation
  32. Exploratory Programming for the Arts and Humanities
  33. Exploring Digital Culture: why Tool Matters
  34. Exploring digital fiction as a tool for teenage body image bibliotherapy
  35. Exposed
  36. Expressive Processing: Digital Fictions, Computer Games, and Software Studies
  37. Expressive Processing: On Process-Intensive Literature and Digital Media
  38. Exquisite code
  39. Extended Narratives in Egypt: The Book of Going Forth by Day
  40. Extending Embodiment Within the Knowledge Base
  41. Extending modernist stream-of-consciousness aesthetics: Digital variations on William Faulkner’s The Sound and the Fury
  42. Extinction Elegies: a post-Fukushima interactive video-poem tht introduces mutations into the DNA of meaning.
  43. ExtraPhysical Worlds
  44. Extraordinay Facts Relating To the Vision of Colours
  45. Eye in the making
  46. Eyecode
  47. Eyewriter
  48. F2F
  49. F8MW9
  50. FALSE WORDS 流/言

View ( | ) (20 | 50 | 100 | 250 | 500)