Jump to content

Dead-end pages

The following pages do not link to other pages in WBS.

Showing below up to 50 results in range #1,751 to #1,800.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. From Oral Poetry to Tridimensional Poetry
  2. From Papyrus to Hypertext: Toward the Universal Digital Library
  3. From Print to Kinetic Visual Poetry
  4. From Revisi(tati)on to Retro-Intentionalization
  5. From Synesthesias to Multimedia: How to Talk about New Media Narrative
  6. From Text to Hypertext: Decentering the Subject in Fiction, Film, the Visual Arts, and Electronic Media
  7. From The Unknown to Piksel Zdrój: Collaboration in E-literature: Models, Newcomers, Predictions
  8. From Theo Lutz to Netzliteratur. The Development of German-Language Electronic Literature
  9. From Theorizing to Analyzing Digital Fiction
  10. From Virtual Reality to Phantomatics and Back
  11. From capacity to truncation: What can happens in 30 seconds of digital poetry
  12. From chaos to cybereal space
  13. From estranger to e-stranger
  14. From page to screen: The Poetry Project and the poetics of landscape
  15. From page to screen: placing hypertext fiction in an historical and contemporary context of print and electronic literary experiments
  16. From the AI Imaginary to Artificial Communication in Kim Stanley Robinson’s Aurora
  17. From the Basement to the Basic Set: The Early Years of Dungeons & Dragons
  18. From the Digital to the Bookbound
  19. From the Main Square
  20. From the cafè to tweet: digital Literature as global literature. Positioning of digital literature in Spanish.
  21. From the árran to the internet: Sami storytelling in digital environments
  22. From ‘Cinema Envy’ to Social Media Envy? The Changing Face of Videogame Characterisation in the Age of Platformisation
  23. Front
  24. Frontiers of Electronic Literature
  25. Frontiers of Narrative
  26. Frontières Vomies (Borders vometing)
  27. Fugues: An Associative Project on Reading Poetry through the Use of Hypermedia
  28. Fuora Grenen
  29. Further, Reading
  30. Future Lore
  31. Futures of Electronic Literature
  32. Futures of Electronic Literature 2
  33. Fuzzy Coherence: Making Sense of Continuity in Hypertext Narratives
  34. Fünffacher Denckring der Teutschen Sprache
  35. G-LINIE HTML
  36. GENERATIONS
  37. GIF-Poems
  38. GIZMOPOLITAN O cómo reconciliar la femineidad y los videojuegos
  39. GPT-based Generation for Classical Chinese Poetry
  40. GRAMMATRON
  41. GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System
  42. Gabriella infinita
  43. Gaffe / Stutter
  44. Gaia Matters
  45. Galactic Civilizations IV
  46. Galatea
  47. Galatea’s Riposte: The Reception and Receptacle of Interactive Fiction
  48. Game, game, game, and again game
  49. Game-Based Digitally Mediated Narrative Construction
  50. Game Cultures: Computer Games as New Media

View ( | ) (20 | 50 | 100 | 250 | 500)