Jump to content

Dead-end pages

The following pages do not link to other pages in WBS.

Showing below up to 50 results in range #2,001 to #2,050.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
  2. How We Think: Digital Media and Contemporary Technogenesis
  3. How an Academic Companion Website Makes Media-Specific Arguments
  4. How has technology changed writing and literature?
  5. How the Universe Is Made: Poems New & Selected
  6. How to Construct the Genre of Digital Poetry: A User Manual
  7. How to Create a National Anthem
  8. How to Do Word with Things
  9. How to Rob a Bank
  10. Howling Dogs
  11. Hubris
  12. Huckleberry Finnegans Wake
  13. Hugging Pixels: How Gaming Rethinks Physical Interactions
  14. Huis Clos / No Exit
  15. Human Computation in Electronic Literature
  16. Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies
  17. Human Readable Messages
  18. Humor — Technology — Gender, Digital Language Art and Diabolic Poetics
  19. Hundekopf
  20. Hurst
  21. Hva sier trærne?
  22. Hvisjegvarhvit
  23. Hybrid Praxis and Collaborative Culture in an E-Lit Classroom
  24. Hyper/Text/Theory
  25. HyperRhetoriods: An Undergraduate Course in Hyperfiction
  26. Hyper and Deep Attention
  27. Hyperdrama and virtual development: notes on creating new hyperdrama in cyberspace
  28. Hyperfiction: Novels for the Computer
  29. Hyperizons: A study of interactive reading and readership in hyperfiction theory and practice, with an outlook to hyperfictions' future inspired by the reading of Sophie's World and The Pandora Directive
  30. Hyperizons: Hypertext Fiction
  31. Hyperlinking in 3D Interactive, Multimedia Performances
  32. Hypermedia, Eternal Life, and The Impermanence Agent
  33. Hypermedia and Literary Criticism
  34. Hypermedia and Literary Studies
  35. Hypermediacy in Garmann's summer
  36. Hypermediating the Game Interface: Grand Theft Auto and the Alienation Effect
  37. Hypernews and Coherence
  38. Hyperrhiz 11: Netprov
  39. Hyperstitial Poetics of Network Media
  40. Hypertext, narrative, and consciousness
  41. Hypertext: Storyspace to Twine
  42. Hypertext: The Electronic Labyrinth
  43. Hypertext: a Psychological Perspective
  44. Hypertext '97
  45. Hypertext 3.0: Critical Theory and New Media in an Era of Globalization
  46. Hypertext Fiction Reading: Haptics and Immersion
  47. Hypertext Fiction from 1987-1999
  48. Hypertext Fiction in the Twilight Zone
  49. Hypertext Lake: Carolyn Guyer’s Quibbling or Lessons in Hypertext Reading
  50. Hypertext Revisited

View ( | ) (20 | 50 | 100 | 250 | 500)