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Showing below up to 50 results in range #2,001 to #2,050.
- How Voters Feel
- How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
- How We Think: Digital Media and Contemporary Technogenesis
- How an Academic Companion Website Makes Media-Specific Arguments
- How has technology changed writing and literature?
- How the Universe Is Made: Poems New & Selected
- How to Construct the Genre of Digital Poetry: A User Manual
- How to Create a National Anthem
- How to Do Word with Things
- How to Rob a Bank
- Howling Dogs
- Hubris
- Huckleberry Finnegans Wake
- Hugging Pixels: How Gaming Rethinks Physical Interactions
- Huis Clos / No Exit
- Human Computation in Electronic Literature
- Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies
- Human Readable Messages
- Humor — Technology — Gender, Digital Language Art and Diabolic Poetics
- Hundekopf
- Hurst
- Hva sier trærne?
- Hvisjegvarhvit
- Hybrid Praxis and Collaborative Culture in an E-Lit Classroom
- Hyper/Text/Theory
- HyperRhetoriods: An Undergraduate Course in Hyperfiction
- Hyper and Deep Attention
- Hyperdrama and virtual development: notes on creating new hyperdrama in cyberspace
- Hyperfiction: Novels for the Computer
- Hyperizons: A study of interactive reading and readership in hyperfiction theory and practice, with an outlook to hyperfictions' future inspired by the reading of Sophie's World and The Pandora Directive
- Hyperizons: Hypertext Fiction
- Hyperlinking in 3D Interactive, Multimedia Performances
- Hypermedia, Eternal Life, and The Impermanence Agent
- Hypermedia and Literary Criticism
- Hypermedia and Literary Studies
- Hypermediacy in Garmann's summer
- Hypermediating the Game Interface: Grand Theft Auto and the Alienation Effect
- Hypernews and Coherence
- Hyperrhiz 11: Netprov
- Hyperstitial Poetics of Network Media
- Hypertext, narrative, and consciousness
- Hypertext: Storyspace to Twine
- Hypertext: The Electronic Labyrinth
- Hypertext: a Psychological Perspective
- Hypertext '97
- Hypertext 3.0: Critical Theory and New Media in an Era of Globalization
- Hypertext Fiction Reading: Haptics and Immersion
- Hypertext Fiction from 1987-1999
- Hypertext Fiction in the Twilight Zone
- Hypertext Lake: Carolyn Guyer’s Quibbling or Lessons in Hypertext Reading