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Showing below up to 50 results in range #2,701 to #2,750.
- Toward an Ontology of the Field of Digital Poetry (18:59, 13 March 2026)
- The Aesthetics of Materiality in Electronic Literature (18:59, 13 March 2026)
- E-poetry: the Palpable Side of Signs (18:59, 13 March 2026)
- Electronic Literature Without a Map (18:59, 13 March 2026)
- Junction of Image, Text, and Sound in Net.fictions (18:59, 13 March 2026)
- Bridging Intertextuality and Intermediality from a Cultural and Literary Perspective (18:59, 13 March 2026)
- Polish Way to E-Literature from Baroque to 21st Century (18:59, 13 March 2026)
- New Media Literary: Hypertextual, Cybertextual, and Networked (18:59, 13 March 2026)
- Hypertext and bigos: On esthetic categories of modern and post-modern Polish fiction that may help us describe electronic literature in yet another way (18:59, 13 March 2026)
- Teaching Digital Literature within a “Research and Teaching Partnership” in a Transatlantic Blended Learning Environment (18:59, 13 March 2026)
- Some stylistic devices on media interface (18:59, 13 March 2026)
- Intertextuality in Digital Poetry (18:59, 13 March 2026)
- Littérature numérique: le récit interactif (18:59, 13 March 2026)
- Literary Art in Digital Performance: Case Studies in New Media Art and Criticism (18:59, 13 March 2026)
- Kissing the Steak: The Poetry of Text Generators (18:59, 13 March 2026)
- The Possible Worlds of Hypertext Fiction (18:59, 13 March 2026)
- The Role of the Reader in Performative Digital Poetry (18:59, 13 March 2026)
- Endless Text: New Media Technologies in The Raw Shark Texts (18:59, 13 March 2026)
- Distributed Narrative: Telling Stories Across Networks (18:59, 13 March 2026)
- For Thee: A Response to Alice Bell (18:59, 13 March 2026)
- Digital Orientalism: Japan and Electronic Literature (18:59, 13 March 2026)
- The Strategy of Digital Modernism: Young-Hae Chang Heavy Industries's Dakota (18:59, 13 March 2026)
- Interview with Michael Joyce (18:59, 13 March 2026)
- Hyperworks: On Digital Literature and Computer Games (18:59, 13 March 2026)
- Concrete Poetry in Digital Media: Its Predecessors, its Presence and its Future (18:59, 13 March 2026)
- Senghor on the Rocks: A Georeferenced Electronic Novel (18:59, 13 March 2026)
- Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky (18:59, 13 March 2026)
- Electronic Literature Collection, Volume Two (18:59, 13 March 2026)
- Reading Network Fiction (18:59, 13 March 2026)
- Writing Machines (18:59, 13 March 2026)
- Electronic Literature: New Horizons for the Literary (18:59, 13 March 2026)
- Framed: The Machine in/as the Garden (19:00, 13 March 2026)
- A Screed for Digital Fiction (19:00, 13 March 2026)
- State of the Arts (19:00, 13 March 2026)
- Multimedia Criticism (19:00, 13 March 2026)
- Electronic Literature in the University (19:00, 13 March 2026)
- Reading, Describing, and Evaluating Electronic Literature for Archiving (19:00, 13 March 2026)
- Canonizing Hypertext: Explorations and Constructions (19:00, 13 March 2026)
- Electronic Literature: Where Is It? (19:00, 13 March 2026)
- Phantasmal Fictions (19:00, 13 March 2026)
- Regards Croisés: Perspectives on Digital Literature (19:00, 13 March 2026)
- The Language of New Media (19:00, 13 March 2026)
- Avatars of Story (19:00, 13 March 2026)
- Hypertext and the Female Imaginary (19:00, 13 March 2026)
- Ex-foliations: Reading Machines and the Upgrade Path (19:00, 13 March 2026)
- Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations (19:00, 13 March 2026)
- Prehistoric Digital Poetry: An Archaeology of Forms, 1959-1995 (19:00, 13 March 2026)
- The Programming Era: Building Literary Networks Through Peer-to-Peer Review (19:00, 13 March 2026)
- What's on your mind? Status Updates, Friend Suggestions And Data Mining (19:00, 13 March 2026)
- New Philosophy for New Media (19:00, 13 March 2026)