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Showing below up to 50 results in range #3,151 to #3,200.

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  1. Perspectives: Paradise
  2. Persuasive Games: The Expressive Power of Videogames
  3. Peter's Haiku Generator
  4. Petite brosse à dépoussiérer la fiction
  5. Petits Poèmes à Lecture Inconfortable
  6. Phage
  7. Phantasmal Fictions
  8. Phantom Agents
  9. Philosophical Labyrinths in Cybertexts
  10. PhoneBook
  11. PhoneMe
  12. PhoneMe: A mobile phone-native genre of poetry for the social media age
  13. Pianographique
  14. Picking Petals
  15. Picking figs in the ˚̥̞̞̽̽ͯ garden while my world eats Itself
  16. Pieces
  17. Pieces of Herself
  18. Piecing Together and Tearing Apart: Finding the Story in afternoon
  19. Pigeon Forge
  20. Pillage Laud
  21. Ping Poetics
  22. Pintando textos
  23. Pinzas de metal
  24. Pipe Bomb: Exploding Code in the Work of Rene Margritte and Jodi
  25. Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games
  26. Place Their Face
  27. Plain Text. The Poetics of Computation
  28. Plaintext Performance
  29. Planetfall
  30. Plano Piloto Para Poesia Concreta
  31. Planting Trees Out of the Grief: In Memoriam Robert Creeley
  32. Plat(free)forms: accessible tools for new e-lit composers
  33. Platform-based Rules of (Un)Notice
  34. Platform 2
  35. Platform Collaboration, Creativity and Determinism in Virtual Reality (VR): An artist paper the making of The Key To Time, a work for VR, domes and CAVEs.
  36. Platform Studies: Frequently Questioned Answers
  37. Platform Studies Series
  38. Platform as a Service: A Roundtable Discussion of Community Labor and Platformization of Twine and Ink
  39. Platforming Inclusivity: Blaseball and an inclusive vision of browser games
  40. Platformization and Decolonial E-Lit. Is There Any Chance?
  41. Platforms for Multilingual Tele-Immersive Storytelling and Improvisation
  42. Platforms of contemplation in times of confinement: a philosophicophysiological reflection
  43. Play Life
  44. Play Music for My Poem
  45. Playable Media and Textual Instruments
  46. Played by Hyperfiction. Modes of Reading Megan Heyward's "Of Day, of Night"
  47. Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game
  48. Playing posthumanism? NieR: Automata and the inescapable human
  49. Playing the Blues: Pete Townshend's Who I Am and Music as Experimental Autobiography
  50. Playing the Text, Performing the Future: Future Narratives in Print and Digiture

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