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Showing below up to 50 results in range #3,901 to #3,950.

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  1. Strange Sympathies: Horizons of Media Theory in America and Germany
  2. Strangeways
  3. Strathroy Stories
  4. Stravinsky's Muse
  5. Stream
  6. Stream of Consciousness: An Interactive Poetic Garden
  7. Streamfishing
  8. Streamflow conditions
  9. Street Ghosts: Surveillance & The Unrepresentable
  10. String-code
  11. Strings
  12. Stromatolite
  13. Structure and Meaning in Role-Playing Game Design
  14. Stuck in a Loop? Dialogue in Hypertext Fiction
  15. Stud Poetry
  16. Student Research Using the ELMCIP Knowledge Base
  17. Stupid Robot
  18. Style Guide for Erasing Human Dignity
  19. Stéphane Mallarmé's The Conversation
  20. Subculturas e cibercultura(s): Para uma genealogia das identidades de um campo
  21. Subject-making and aesthetics of data practices
  22. Subjective Boundaries: Shelley Jackson's Hypertexts and the Terrain of the Skin
  23. Sublime Latency and Viral Premediation
  24. Substratum
  25. Subversive Writing and the Digital Text
  26. Subvirtiendo signos: la estrategia de la apropiación en la cultura contemporánea
  27. Subway
  28. Such Tweet Sorrow
  29. Suicide in an Airplane
  30. Suits: A Narrative of About Twenty-Seven Hours, More or Less
  31. Sujeitobjeto (Practices of Meaning)
  32. Sunshine '69
  33. Sunspring
  34. Super-Scroll-Back: B
  35. Super Atari Poetry
  36. Super Mario Clouds
  37. Supercritical Creativity
  38. Superstitious Appliances
  39. SurREAL: Dramatis Personae on the Digital Stage
  40. Surf-Sample-Manipulate: Playgiarism On The Net
  41. Surrender Control
  42. Survival
  43. Suspended: a small-town, zero tolerance story in survey form
  44. Svaha, Tantra, Death: A Second Life Performance
  45. Svevedikt ("poetry floating in the air")
  46. Swift-Speare
  47. Swimming against the data stream: plot, polyphony and heteroglossia in data-­driven writing
  48. Swipe to Turn the “Page”: Metafiction in the Story App The Monster at The End of This Book
  49. Switching Codes: Thinking Through Digital Technology in the Humanities and the Arts
  50. Sydney's Siberia

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