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Showing below up to 50 results in range #1,001 to #1,050.

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  1. Electronic Literature as an Information System: A Foundational Framework
  2. Cybernated Art
  3. Rhythm Science
  4. Convergence Culture: Where Old and New Media Collide
  5. Too Many Notes: Computers, Complexity and Culture in Voyager
  6. Gaming: Essays on Algorithmic Culture
  7. Biomorphic Typography
  8. Cybertextuality
  9. Almanacco Letterario Bompiani 1962
  10. Electronic Literature Collection, Volume Three
  11. Exploratory Programming for the Arts and Humanities
  12. Modes of production and reception of electronic literature in Latin America. An analysis of “Tierra de extracción” from Doménico Chiappe and Andreas Meier
  13. The Computational Sublime in Nick Montfort's ‘Round’ and ‘All the Names of God’
  14. Ontological Metalepses, Unnatural Narratology, and Locality: A Politics of the Page in Tomasula's VAS & TOC
  15. Radio Silence
  16. Combinatory Poetry and Literature in the Internet
  17. Re: génération
  18. This Is Not the Beginning or the End of Literature
  19. Written. Not Found. Not Generated. Not Random.
  20. It Is the End of the World as We Know It and I Feel Fine
  21. If the Message Is the Medium, Then There Is No End: Understanding and Defining Materiality in Representational and Communicative Practices Across Media
  22. The Challenge of Visuality for Electronic Literature
  23. The Practice of Research: A Methodology for Practice-Based Exploration of Digital Writing
  24. The Public Life of Electronic Literature: Writers’ Festivals Online
  25. Murmurs, Open Corpus of Online Written Poetry – The End of Isolated Poems
  26. The Poets' Dream Database
  27. Fill in the Blanks: Narrative, Digital Work and Intermediality
  28. Watching Textual Screens Then and Now: A Cinema/E-Lit Conversation
  29. The Ends of Publishing
  30. Locative Audio Play
  31. On Landscape as an Interface: Textuality, Walking Practices and Augmented Location in Notes for Walking
  32. Live Performance, Voicescapes, and Remixing the Under Language: Sounds and Voices at the End(s) of Electronic Literature
  33. Digital Games: The New Frontier of Postmodern Detective Fiction
  34. Toward Understanding Real-World Social Impacts of Avatars
  35. Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games
  36. Rhematics and the Literariness of Electronic Literature
  37. The Road to Assland: The Demoscene and Electronic Literature
  38. Fandom Vs. E-Lit: How Communities Organize
  39. Performance Art, Experimental Poetry and Electronic Literature in Portugal: An Intermedial Archive to an Intermedial Practice of Language
  40. Digital Letterisms
  41. Running Out of Time: The Strategies of Ending in Digital Fictions
  42. Research and Practice in Electronic Poetry in Ireland
  43. Female Voices in Hispanic Digital Literature
  44. Digitising Ariadne’s Thread: Feminism, Excryption, and the Unfolding of Memory in Digital Spaces
  45. Translating E-poetry: Still Avant-Garde
  46. Literary Experiments with Automatic Translation: A Case Study of a Creative Experiment Involving King Ubu and Google Translate
  47. Renderings: An E-Lit Translation Project
  48. Archiving Electronic Literature Beyond its End: Archiving Nordic Works at an Academic Library, a Presentation of a Collaboration in Progress within the University of Bergen
  49. Bringing Scandinavian E-Lit in from the Edges
  50. The Generative Literature Project & 21st Century Literacies

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