Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #1 to #50.

View (previous 50 | ) (20 | 50 | 100 | 250 | 500)

  1. Cybernetic Serendipity - The Computer and the Arts
  2. Output: An Anthology of Computer-Generated Text, 1953–2023
  3. Opera aperta. Forma e indeterminazione nelle poetiche contemporanee
  4. Tactical Publishing: Using Senses, Software, and Archives in the Twenty-First Century
  5. Paper Electronic Literature: An Archaeology of Born-Digital Materials
  6. The Language Book
  7. Text Generation and Other Uneasy Human-Machine Collaborations
  8. Straight quotes, square brackets: Page-based poetics inflected with the syntax and grammar of code languages
  9. AI narratives: a history of imaginative thinking about intelligent machines
  10. AI for Games
  11. Artificial Intelligence and Games
  12. Storytelling with virtual reality in 360-degrees: a new screen grammar
  13. Dawn of the new everything: encounters with reality and virtual reality
  14. Reality Media
  15. Virtual reality cinema: narrative tips and techniques
  16. Virtual Reality
  17. Storytelling for virtual reality: methods and principles for crafting immersive narratives
  18. Computer as co-author: Creative Writing & artificial intelligence
  19. From Ireland with Letters: Issues in Public Electronic Literature
  20. The General History and Description of a Machine for Composing Hexameter Latin Verses
  21. John Clark’s Latin Verse Machine: 19th Century Computational Creativity
  22. Reading Digital Lives Generously
  23. "These Waves …:" Writing New Bodies for Applied E-literature Studies
  24. Developing a Choice-Based Digital Fiction for Body Image Bibliotherapy
  25. The Possibilities of Illness Narratives in Virtual Reality for Bodies at the Margins
  26. Thirteen Ways of Looking at Electronic Literature, or, A Print Essai on Tone in Electronic Literature, 1.0
  27. First and Second Waves of Indian Electronic Literature
  28. Theatricality in the midst of a pandemic: An assessment of artistic responses to COVID-19 pandemic in Zimbabwe
  29. Fall 2021 Editors' Note
  30. Spring 2021 Editors' Note
  31. Fall 2020 Editors' Note
  32. A 2020 Computer-Generated Text as a Posthuman Mode of Literature Production
  33. ‘Grasp All, Lose All’: Raising Awareness Through Loss of Grasp in Seemingly Functional Interfaces
  34. Classroom Netprov: A Walkthrough of Electronic Literature Support Group for Teachers
  35. Follow the Pathfinders: a Case Study Approach to Production, Use, and Readership on Scalar
  36. Nested Folders: On Birds in Digital Poetry
  37. Salon February 8, 2022: Elit can save the world! Maybe?
  38. Salon Jan 11, 2022: Figurski on the Radio!
  39. Salon December 9: celebrating (RE)VERB
  40. Salon Nov 9: What will we do for ELO 2022?
  41. Per una storia della letteratura elettronica italiana
  42. Better with the Sound On; or, The Singularity of Reading and Writing Under Constraint
  43. The Bloomsbury Handbook of Literary and Cultural Theory
  44. Literatura electrónica en español: planteamientos estéticos de la conectividad
  45. A Platform Poetics: Computational Art, Material and Formal Specificities, and 101 BASIC Poems
  46. Contemporary Posterity: A Helpful Oxymoron
  47. Exhibiting, Disseminating, Teaching: Digital Literature in Danish Public Libraries
  48. Data-Realism: Reading and Writing Datafied Text
  49. I Forced a Bot to Read over 1,000 Papers from Open Access Journals and Then Asked It to Write a Paper of Its Own. Here Is the Result. Or, a Quasi-Materialist Approach to Bot-Mimicry
  50. From the árran to the internet: Sami storytelling in digital environments

View (previous 50 | ) (20 | 50 | 100 | 250 | 500)