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Showing below up to 50 results in range #1,051 to #1,100.

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  1. Boolean Poetics: The Search String as Post-Literary Technique
  2. Abandoned and Recycled Electronic Literature: Jean-Pierre Balpe’s La Disparition du Général Proust
  3. Electronic Literature as a Means to Overcome the Supremacy of the Author Function
  4. Letter to an Unknown Soldier: A Participatory Writing Project
  5. From The Unknown to Piksel Zdrój: Collaboration in E-literature: Models, Newcomers, Predictions
  6. The S.I.C. Method and the Great Open Novel: An Unconventional Method for a Conventional End
  7. Reading, Seeing, and Sensing: The Internet of Things Makes Literature
  8. "'Till Algebra is Easier —': Elements of Computation in the Poems of Emily Dickinson
  9. The Many Ends of Network Fictions: Gamebooks, Hypertexts, Visual Novels, Games and Beyond
  10. From Mechanism to Subjectivity: The Posthumanist Performativity of Electronic Literature
  11. Aurature and the End(s) of Electronic Literature
  12. A Language Apparatus
  13. Publishing without a Publisher's Peritext: Electronic Literature, the Web, and Paratextual Integrity
  14. Interaction Between Art and Literature in Arab Digital Poetry and the Issue of Criticism
  15. Latin American Electronic Literature and Its Own Ends
  16. E-literary Diaspora – The Story of a Young Scholar's Journey from Writing to Faces
  17. The Myth of the End of a Myth
  18. The Electronic Literature, How, When, Where
  19. Electronic Literature as Action and Event: Participatory Culture and “The Literary”
  20. The Interactive Character as a Black Box
  21. Beneath the Surface: System Representation and Reader Reception in Electronic Literature
  22. Can We Define Electronic Literature Such as Authoring Tool Literature?
  23. A Stitch in Twine: Platform Studies and Porting Patchwork Girl
  24. Imagination, Eventhood, and the Literary Absolute
  25. A Workbench for Analyzing Electronic Literature
  26. Jokes, Prompts and Models: Engaging Player Collaboration in Netprov
  27. Literary Spamming in Games: Cold Dust in Lord of the Rings Online and Endgame in Counter-Strike
  28. Narrative, Affect and Materialist Aesthetics in Post-Digital Technotexts
  29. Narrative Theory after Electronic Literature
  30. Conditions of Presence: The Topology of Network Narratives
  31. "Learn to taste the tea on both sides": AR, Digital Ekphrasis, and a Future for Electronic Literature
  32. Protest Bots
  33. Keleti Blokk Blokki Facebook Game as an Example of Non-fiction Literary Flash
  34. Touch and Decay: Tomasula's TOC on iOS
  35. Literary Interaction in the Age of the Post-Digital
  36. Digital Artists' Books and Augmented Fictions: A New Field in Digital Literature?
  37. To Teach Reading by Playing (with) the Literary Wor(l)d: On Kid E-literature and Literacy
  38. Between Paper and Touchscreen: Building the Bridge with Children's Book
  39. Recombinant Poetics: Emergent Meaning as Examined and Explored Within a Specific Generative Virtual Environment
  40. Reading Apps: An Exploratory Research on Children’s E-lit Reading Profiles
  41. Remediating a Hyperfiction in ePub3: When Digital Literature Meets Publishing Models - The Case of Children’s Literature with The Tower of Jezik
  42. The Numberlys: An Interplay Between History, Urban Life and Technology in a Children’s Story App
  43. Hypermediacy in Garmann's summer
  44. Motions in Digital Young Adult Literature
  45. What Comes After Electronic Literature?
  46. CELL ROUNDTABLE - The Consortium for Electronic Literature
  47. Curating and Creating Electronic Works in Arts Contexts
  48. Archiving Roundtable
  49. Beyond the Screens: Transmediality in E-literature
  50. Intermediality and Electronic Literature

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