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Showing below up to 50 results in range #1,051 to #1,100.
- Boolean Poetics: The Search String as Post-Literary Technique
- Abandoned and Recycled Electronic Literature: Jean-Pierre Balpe’s La Disparition du Général Proust
- Electronic Literature as a Means to Overcome the Supremacy of the Author Function
- Letter to an Unknown Soldier: A Participatory Writing Project
- From The Unknown to Piksel Zdrój: Collaboration in E-literature: Models, Newcomers, Predictions
- The S.I.C. Method and the Great Open Novel: An Unconventional Method for a Conventional End
- Reading, Seeing, and Sensing: The Internet of Things Makes Literature
- "'Till Algebra is Easier —': Elements of Computation in the Poems of Emily Dickinson
- The Many Ends of Network Fictions: Gamebooks, Hypertexts, Visual Novels, Games and Beyond
- From Mechanism to Subjectivity: The Posthumanist Performativity of Electronic Literature
- Aurature and the End(s) of Electronic Literature
- A Language Apparatus
- Publishing without a Publisher's Peritext: Electronic Literature, the Web, and Paratextual Integrity
- Interaction Between Art and Literature in Arab Digital Poetry and the Issue of Criticism
- Latin American Electronic Literature and Its Own Ends
- E-literary Diaspora – The Story of a Young Scholar's Journey from Writing to Faces
- The Myth of the End of a Myth
- The Electronic Literature, How, When, Where
- Electronic Literature as Action and Event: Participatory Culture and “The Literary”
- The Interactive Character as a Black Box
- Beneath the Surface: System Representation and Reader Reception in Electronic Literature
- Can We Define Electronic Literature Such as Authoring Tool Literature?
- A Stitch in Twine: Platform Studies and Porting Patchwork Girl
- Imagination, Eventhood, and the Literary Absolute
- A Workbench for Analyzing Electronic Literature
- Jokes, Prompts and Models: Engaging Player Collaboration in Netprov
- Literary Spamming in Games: Cold Dust in Lord of the Rings Online and Endgame in Counter-Strike
- Narrative, Affect and Materialist Aesthetics in Post-Digital Technotexts
- Narrative Theory after Electronic Literature
- Conditions of Presence: The Topology of Network Narratives
- "Learn to taste the tea on both sides": AR, Digital Ekphrasis, and a Future for Electronic Literature
- Protest Bots
- Keleti Blokk Blokki Facebook Game as an Example of Non-fiction Literary Flash
- Touch and Decay: Tomasula's TOC on iOS
- Literary Interaction in the Age of the Post-Digital
- Digital Artists' Books and Augmented Fictions: A New Field in Digital Literature?
- To Teach Reading by Playing (with) the Literary Wor(l)d: On Kid E-literature and Literacy
- Between Paper and Touchscreen: Building the Bridge with Children's Book
- Recombinant Poetics: Emergent Meaning as Examined and Explored Within a Specific Generative Virtual Environment
- Reading Apps: An Exploratory Research on Children’s E-lit Reading Profiles
- Remediating a Hyperfiction in ePub3: When Digital Literature Meets Publishing Models - The Case of Children’s Literature with The Tower of Jezik
- The Numberlys: An Interplay Between History, Urban Life and Technology in a Children’s Story App
- Hypermediacy in Garmann's summer
- Motions in Digital Young Adult Literature
- What Comes After Electronic Literature?
- CELL ROUNDTABLE - The Consortium for Electronic Literature
- Curating and Creating Electronic Works in Arts Contexts
- Archiving Roundtable
- Beyond the Screens: Transmediality in E-literature
- Intermediality and Electronic Literature