Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #1,301 to #1,350.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. X0y1 ensayos sobre género y ciberespacio
  2. Netianas. N(h)acer mujer en Internet
  3. Cyberliteratures. A Global Perspective
  4. Subvirtiendo signos: la estrategia de la apropiación en la cultura contemporánea
  5. Del arte de medios al new media art: estrategias de contracultura y activismo
  6. Une poésie pour tous les langages artistiques : poéticité et lecture numériques
  7. Tras la red
  8. Lecturas del contacto: manifestaciones estéticas de la interculturalidad y la transculturalidad
  9. Escrituras nómades : del libro perdido al hipertexto
  10. Interculturas, transliteraturas
  11. Literatures in the Digital Age. Theory and Praxis
  12. Understanding Media: The Extensions of Man
  13. Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means
  14. Hipermedismo, narrativa para la virtualidad
  15. Troubadours of Information: Aesthetic Experiments in Sonification and Sound Technology
  16. ELO: Theory, Practice, and Activism
  17. GIZMOPOLITAN O cómo reconciliar la femineidad y los videojuegos
  18. Escritorios electrónicos para las literaturas: Nuevas herramientas digitales para la anotación colaborativa
  19. Call and response: Towards a digital dramaturgy
  20. Disguised Tales: A Masqueraded Complexity in Children's Electronic Literature
  21. What Do Children Want: Enhanced Books or Innovative E-lit for Kids?
  22. Bookish Electronic Literature: Remediating the Paper Arts through a Feminist Perspective
  23. Detective Stories in Digital Games
  24. Writing Synaptically: Using SCALAR as a Creative Platform
  25. Computational Editions, Ports, and Remakes of "First Screening" and "Karateka"
  26. Swimming against the data stream: plot, polyphony and heteroglossia in data-­driven writing
  27. New Novel Machines: Nanowatt and World Clock
  28. A Beam of Light: Reading the Portuguese Electronic Literature Collection
  29. The formation of the field of electronic literature in Poland
  30. Postcommunist E-lit
  31. Collaborative Creativity in New Media (roundtable)
  32. Visualizing la(e)ng(-u-)age
  33. The danger of a simple story
  34. A manifesto supporting a creative digital literature
  35. Learning to Throw Like Olympia: E-Lit and the Art of Failure
  36. Gaming the City: Telephone City and Social Spaces of Transformation
  37. Privacy Through Visibility: Disrupting NSA Surveillance With Algorithmically Generated "Scary" Stories
  38. “Coat and Uncoat!”: The My Book of GHcoats Project and Implications for Conceptual Writing
  39. OccupyMLA’s Hidden Archive
  40. The Postulate to Hyperdescribe the World: Film Poems by Katarzyna Gie łż y ń ska
  41. Literary Gaming
  42. Psychoanalytic Interpretation of Blueberries by Susan Gibb
  43. Between Floors: The Ups and Downs of Mediated Narrative
  44. The Ill-Tempered Rubyist
  45. Electronic Literature and Online Literary Databases: The PO.EX and ELMCIP Cases
  46. Reading Writing Interfaces: From the Digital to the Bookbound
  47. Analyzing Digital Fiction
  48. QUAKE-ING IN MY BOOTS: EXAMINING CLAN:COMMUNITY CONSTRUCTION IN AN ONLINE GAMER POPULATION
  49. Reviewing Propp's Story Generation Procedure in the Light of Computational Creativity
  50. E-literature for Children: Enhancing Digital Literacy Learning

View ( | ) (20 | 50 | 100 | 250 | 500)