Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #151 to #200.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. "What hypertexts can do that print narratives cannot"
  2. Extending modernist stream-of-consciousness aesthetics: Digital variations on William Faulkner’s The Sound and the Fury
  3. Pre-web Digital Publishing and the Lore of Electronic Literature
  4. Storyspace Estranged: Kathy Mac’s Unnatural Habitats
  5. 'Into an alien ocean:' The Lore of Kathy Mac’s Unnatural Habitats
  6. Like a Dog Chasing its Tail
  7. Under the Parable. Hypertext and Trauma in Genetis: A Rhizography
  8. A Sucker in Spades––Hardboiled Text Game of Robert DiChiara
  9. A Sucker in Spades & Transitional Media
  10. Reformers vs Capitalists: Hypertext and Simulation in The Election of 1912
  11. Hypertext Lake: Carolyn Guyer’s Quibbling or Lessons in Hypertext Reading
  12. Migration as Translation: Moving Figurski to the Web
  13. Someone, Somewhere, with Something: The Origins of Figurski
  14. Hypertext Town: Marble Springs by Deena Larsen
  15. Twilight, A Symphony: The Great Lost Work of Michael Joyce
  16. Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 4
  17. Mapping Place / Troubling Space
  18. Grappling With the Actual: Writing on the Periphery of the Real
  19. Salon July 13 2021: Structuring Metadata for Born-Digital Literature for The NEXT: What Artists, Editors, Scholars, and Collectors Need to Know
  20. Salon June 8 2021: Playable Comms
  21. The Platform Society
  22. Post-Covid-19 Education and Education Technology ‘Solutionism’: a Seller’s Market
  23. Disruptive fixation: School reform and the pitfalls of techno-idealism
  24. Automation, APIs and the distributed labour of platform pedagogies in Google Classroom
  25. Why don’t we read hypertext novels?
  26. “Multiliteracies”: New Literacies, New Learning
  27. The Book
  28. The Challenge of 21st-Century Literacies
  29. The text and cultural politics
  30. Hackers, computers, and cooperation: A critical history of logo and constructionist learning
  31. The Animated Reader: Poetry of "Surround Audience"
  32. New Wine, Old Wineskins: Authorship and Digitalizing Nigerian Oral Poetry through New Media Technologies
  33. Digital inequalities 2.0: Legacy inequalities in the information age
  34. Borrowed country: digital media, remediation, and North American poetry in the twenty-first century.
  35. Everybody's Poetry
  36. Poetry for the People? Modern Chinese Poetry in the Age of the Internet
  37. Digital Fiction and the Unnatural
  38. Emulating hypertext: a feminist, postphenomenological perspective
  39. Epidemiology and Spatial Narrative : Scaffolds under the Pandemic - Confinement Spaces and Existential E-Narrative
  40. Bookishness: Loving Books in a Digital Age
  41. Git as Platform for Electronic Literature Authorware
  42. "To Larp, or Not to Larp?" Must Embodiment and Code Deployment Reinforce Systemic Injustice across Larp Platforms?
  43. The App is not the Territory: Writing to the edge of Platformism
  44. Generated Mandelstam
  45. Amplified Publishing: Finding Audiences
  46. Subject-making and aesthetics of data practices
  47. Unseen Hands: On the Gendered Design of Virtual Assistants and the Limits of Creative AI
  48. Digital Colonialism: Electronic Literature as Resistance
  49. How an Academic Companion Website Makes Media-Specific Arguments
  50. Persuasive Games: The Expressive Power of Videogames

View ( | ) (20 | 50 | 100 | 250 | 500)