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Showing below up to 50 results in range #1,601 to #1,650.

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  1. Towards the Recognition of the Shell as an Integral Part of the Digital Text
  2. Mobile Urban Drama – Setting the Stage with Location Based Technologies
  3. Lucid Mapping: Information Landscaping and Three-Dimensional Writing Spaces
  4. Capitalisme et schizophénie, mille plateaux
  5. Minecrafted Meaning: The Rhetoric of Poetry in Game Environments
  6. Interview with Dene Grigar
  7. Hypertext and Cognition
  8. Complex Information Processing: A File Structure for the Complex, the Changing, and the Indeterminate
  9. German Net Literature: In the Exile of Invisibility (cybertext yearbook)
  10. Reading at the Thresholds to Electronic Literature: A Paratextual Study
  11. Tekstspill i hypertekst. Koherensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner
  12. Textopia: Experiments with Locative Literature
  13. A Preliminary Poetics for Interactive Drama and Games
  14. Netprov: Elements of an Emerging Form
  15. Offshore of Writing: E-literature and the Island
  16. Creative Practice and Experimental Method in Electronic Literature and Human Experimental Psychology
  17. Towards Network Narrative: Electronic Literature, Communication Technologies, and Cultural Production
  18. Constructs of the Interactive Documentary Image in Inside/Outside, The Unknown Territories Project, and Estuary
  19. The Unexplored Link: Electronic Literature and Interaction Design
  20. Digital Literary Arts, Pedagogy and the Issue of Disciplinarity
  21. Litteratur i digitale omgivelser
  22. Towards Cinematic Hypertext : A theoretical and Empirical Investigation
  23. Card Shark and Thespis: Exotic Tools for Hypertext Narrative
  24. Towards a Poetics of Multi-Channel Storytelling
  25. The End of Books--Or Books Without End: Reading Interactive Narratives
  26. New Plots for Hypertext?: Towards a Poetics of the Hypertext Node
  27. The Print Map as a ‘literary platform’
  28. Bodies in Code
  29. Flâneur, a Walkthrough: Locative Literature as Participation and Play
  30. From Concrete to Digital Poetry: Driving Down the Road of Continuity? A Personal Report from Norway
  31. Topdown Digital Literature: The Effects of Institutional Collaborations and Communities
  32. Growing up Digital: The Emergence of E-Lit Communities in Spain. The Case of Catalonia “And the Rest is Literature”
  33. Communities/Commons: A Snap Line of Digital Practice
  34. Editorial: Electronic Literature Communities, Part II
  35. Dichtung Digital 42
  36. Kjærstad, hyperroman og hieroglyffer
  37. Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material and Mental Environments
  38. Speculation: An Alternate Reality Game
  39. Hypertext and Ethnographic Representation: A Case Study
  40. A Cross-Medial Close Reading of Swedish Digital Poetry
  41. Machine Subjectivity, Politics and Digital Arts
  42. Process-Intensive Fiction
  43. Cave Writing: Reshaping Writing at Brown
  44. The Monstrous Book and the Manufactured Body in the Late Age of Print: Material Strategies for Innovative Fiction in Shelley Jackson’s Patchwork Girl and Steve Tomasula’s Vas
  45. Game-Based Digitally Mediated Narrative Construction
  46. The New-Media Novel: The Intersection of Film, E-Lit & Story
  47. On Condenstaion: how "Computer Aided Poetry" works
  48. William Poundstone and the Aesthetics of Digital Literature
  49. Missed Collections: Away From the Canon, Toward the Archive
  50. Oral Traditions and Electronic Ambitions: The Trajectory of Flight Paths in a Plugged-In World

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