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Showing below up to 50 results in range #2,301 to #2,350.

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  1. Dichtung Digital 29
  2. Command Lines: Aesthetics and Technique in Interactive Fiction and New Media
  3. Electronic Literature: New Horizons for the Literary: Website Accompaniment
  4. Switching Codes: Thinking Through Digital Technology in the Humanities and the Arts
  5. Encapsulating E-Poetry 2009: Some Views on Contemporary Digital Poetry
  6. Multimedia, Multiculturalism, Language and the Avantgarde
  7. Grafik Dynamo (Catalog)
  8. The Reader, the Player and the Executable Poetics: Towards a Literature Beyond the Book
  9. How to Construct the Genre of Digital Poetry: A User Manual
  10. "No Preexistent World": On "Natural" and "Artificial" Forms of Poetry
  11. The Global Poetic System: A System of Poetic Positioning
  12. A Town as a Novel: An Interactive and Generative Literary Installation in Urban Space
  13. Framing Locative Consciousness
  14. Hyperlinking in 3D Interactive, Multimedia Performances
  15. Beyond the Complex Surface
  16. The Gravity of the Leaf: Phenomenologies of Literary Inscription in Media-Constituted Diegetic Worlds
  17. Why Digital Literature Has Always Been “Beyond the Screen”
  18. Event and Meaning: Reading Interactive Installations in the Light of Art History
  19. Memory and Motion: The Body in Electronic Writing
  20. Epistemology of Disruptions: Thoughts on the Operative Logic of Media Semantics
  21. RFID: Human Agency and Meaning in Information-Intensive Environments
  22. Machinic minds and posthuman bodies: the complexities of intimacy in three electronic works by Shelley Jackson
  23. Written on the Body: An Interview with Shelley Jackson
  24. Editor's Introduction: Reconfiguring Place and Space in New Media Writing
  25. PO.EX '70-­80: The Electronic Multimodal Repository
  26. Cross-­Referenced E-­Lit and Scholarship: The ELMCIP Knowledge Base
  27. The Archeological Media Lab: A Locavore Approach to Access & Preservation
  28. Expressive Processing: Digital Fictions, Computer Games, and Software Studies
  29. ELIZA — A Computer Program For the Study of Natural Language Communication Between Man And Machine
  30. What is the Point of Compulit?
  31. Interactive Drama: Narrativity in a Highly Interactive Environment
  32. Immersion versus Interactivity: Virtual Reality and Literary Theory
  33. The Heuristics of Automatic Story Generation
  34. Poetic Ergodic Capture
  35. Dichtung Digital 40
  36. Electronic Literature and the Mashup of Analog and Digital Code
  37. The Monstrous Book and the Manufactured Body in the Late Age of Print
  38. Understanding New Media Art Through Close Reading. Four Remarks on Digital Hermeneutics
  39. Inside Outside the Box: Default Settings and Electronic Poetics
  40. Performative Reading: Attending The Last Performance dot org
  41. Reading Digital Cultural Objects
  42. The Code is not the Text (unless it is the Text)
  43. Interferences: Net.Writing and the Practice of Codework
  44. Toward a Semantic Literary Web: Three Case Histories
  45. Tag Clouds: Reading the Poetic Interface
  46. Code.surface Code.depth
  47. Wo ist der Online-Ulysses? Kanonisierungsprozesse in der Netzliteratur
  48. E-Formes 2: Au risque du jeu
  49. Responsive Environments
  50. Walk This Way: Mobile Narrative as Composed Experience

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