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Showing below up to 50 results in range #2,301 to #2,350.
- Dichtung Digital 29
- Command Lines: Aesthetics and Technique in Interactive Fiction and New Media
- Electronic Literature: New Horizons for the Literary: Website Accompaniment
- Switching Codes: Thinking Through Digital Technology in the Humanities and the Arts
- Encapsulating E-Poetry 2009: Some Views on Contemporary Digital Poetry
- Multimedia, Multiculturalism, Language and the Avantgarde
- Grafik Dynamo (Catalog)
- The Reader, the Player and the Executable Poetics: Towards a Literature Beyond the Book
- How to Construct the Genre of Digital Poetry: A User Manual
- "No Preexistent World": On "Natural" and "Artificial" Forms of Poetry
- The Global Poetic System: A System of Poetic Positioning
- A Town as a Novel: An Interactive and Generative Literary Installation in Urban Space
- Framing Locative Consciousness
- Hyperlinking in 3D Interactive, Multimedia Performances
- Beyond the Complex Surface
- The Gravity of the Leaf: Phenomenologies of Literary Inscription in Media-Constituted Diegetic Worlds
- Why Digital Literature Has Always Been “Beyond the Screen”
- Event and Meaning: Reading Interactive Installations in the Light of Art History
- Memory and Motion: The Body in Electronic Writing
- Epistemology of Disruptions: Thoughts on the Operative Logic of Media Semantics
- RFID: Human Agency and Meaning in Information-Intensive Environments
- Machinic minds and posthuman bodies: the complexities of intimacy in three electronic works by Shelley Jackson
- Written on the Body: An Interview with Shelley Jackson
- Editor's Introduction: Reconfiguring Place and Space in New Media Writing
- PO.EX '70-80: The Electronic Multimodal Repository
- Cross-Referenced E-Lit and Scholarship: The ELMCIP Knowledge Base
- The Archeological Media Lab: A Locavore Approach to Access & Preservation
- Expressive Processing: Digital Fictions, Computer Games, and Software Studies
- ELIZA — A Computer Program For the Study of Natural Language Communication Between Man And Machine
- What is the Point of Compulit?
- Interactive Drama: Narrativity in a Highly Interactive Environment
- Immersion versus Interactivity: Virtual Reality and Literary Theory
- The Heuristics of Automatic Story Generation
- Poetic Ergodic Capture
- Dichtung Digital 40
- Electronic Literature and the Mashup of Analog and Digital Code
- The Monstrous Book and the Manufactured Body in the Late Age of Print
- Understanding New Media Art Through Close Reading. Four Remarks on Digital Hermeneutics
- Inside Outside the Box: Default Settings and Electronic Poetics
- Performative Reading: Attending The Last Performance dot org
- Reading Digital Cultural Objects
- The Code is not the Text (unless it is the Text)
- Interferences: Net.Writing and the Practice of Codework
- Toward a Semantic Literary Web: Three Case Histories
- Tag Clouds: Reading the Poetic Interface
- Code.surface Code.depth
- Wo ist der Online-Ulysses? Kanonisierungsprozesse in der Netzliteratur
- E-Formes 2: Au risque du jeu
- Responsive Environments
- Walk This Way: Mobile Narrative as Composed Experience