Pages not connected to items
Appearance
This page lists pages with no connected data item (in namespaces that support connected items).
Showing below up to 50 results in range #351 to #400.
- Digitizing the Novel, 1987-2010
- Internet Literature in China
- Online Literature in China: Present Situation and Theoretical Reflections
- Chinese Literature's Transformation and Digital Existence in the New Century
- 中国网络文学二十年 (Twenty Years of Chinese Network Literature 1998-2018)
- From Corporeality to Virtual Reality: Theorizing Literacy, Bodies, and Technology in the Emerging Media of Virtual, Augmented, and Mixed Realities
- Textual entanglements: a performative approach towards digital literature
- Electronic Literature in China
- Introduction to Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch
- Electronic Literature and the Effects of Cyberspace on the Body
- Digital Storytelling in Spanish: Narrative Techniques and Approaches
- Towards a digital poetics
- Curating Simulated Storyworlds
- Generating Narrative in an Interactive Fiction Game
- /anode a/node an/ode: Poems and an Essay on Teaching Digital Creative Writing
- Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames
- The broken poem: Ephemerality, glitch and de-performance in digital (and non-digital) poetry
- The story, the touchscreen and the child: how narrative apps tell stories
- Toward a Poetics for Circulars
- "Literature," Progress, and Monsters: What is Electronic Literature?
- Experimental Poetics of the Asian Diaspora: Readings in Meatspace and Cyberspace
- Digital Literary Arts - Scandinavian E-Texts: Criticism, Theory, and Practice
- Early Electronic Literature in the Romantic Tradition
- Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative
- Programmed Visions: Software and Memory
- Collaborative Reading Praxis
- Digital Creativity as Critical Material Thinking: The Disruptive Potential of Electronic Literature
- The Posthuman
- Something there badly not wrong: the life and death of literary form in databases
- Addressing Significant Societal Challenges Through Critical Digital Media
- Introduction: Electronic Literature as a Framework for the Digital Humanities
- Critical Code Studies
- Appealing to Your Better Judgement: A Call for Database Criticism
- Electronic Literature Frameworks for the Creative Digital Humanities
- Lit Mods
- Mark Bernstein's "Those Trojan Girls": Classical Storyspace Channels a Classic Story
- Megan Heyward's "of day, of night": A Story of Wanderings
- The Persistence of Genius: The Case for Stuart Moulthrop's "Victory Garden"
- The Real Treasure of Califia in M. D. Coverley’s Novel "Califia"
- The Effect of Migration on Michael Joyce’s "afternoon, a story"
- Introduction to Rebooting Electronic Literature Volume 3
- Rebooting Electronic Literature Volume 3
- A Stretch of the Imagination: Transforming Writing Under Constraint into an Inclusive Practice
- Walking, Haunting, and Affirmative Aesthetics: The Case of Women without Men
- Electronic Literature in the Database and the Database in Electronic Literature
- GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System
- Deikto: A Language For Interactive Storytelling
- Fretting the Player Character
- Enlightening Interactive Fiction: Andrew Plotkin's Shade
- Design Decisions and Concepts in Licensed Collectible Card Games