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Showing below up to 50 results in range #4,001 to #4,050.

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  1. Artificial Intelligence and Games (Q6764)
  2. Storytelling with virtual reality in 360-degrees: a new screen grammar (Q6763)
  3. Dawn of the new everything: encounters with reality and virtual reality (Q6762)
  4. Reality Media (Q6761)
  5. Virtual reality cinema: narrative tips and techniques (Q6760)
  6. Virtual Reality (Q6759)
  7. Storytelling for virtual reality: methods and principles for crafting immersive narratives (Q6758)
  8. Computer as co-author: Creative Writing & artificial intelligence (Q6757)
  9. My Life as an Artificial Creative Intelligence (Q6756)
  10. A review of My Life as an Artificial Creative Intelligence (Q6755)
  11. Traversing Language, the Author, and the Word in Amira Hanafi’s A Dictionary of the Revolution (Q6754)
  12. Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature (Q6753)
  13. From Ireland with Letters: Issues in Public Electronic Literature (Q6752)
  14. Writing with the Australian Archive: Digital Posthuman Approaches to Australian Literature (Q6751)
  15. Stories for the Future (Q6750)
  16. The Future of XR - Keynote address (Q6749)
  17. Mother/Home/Heaven: Augmented Reality Hauntings (Q6748)
  18. Future Fiction Storytelling Machines: Histories And Next Horizons Of Electronic Literature (Q6747)
  19. "A Snap of the Universe”: Digital Storytelling, as in Conversation with Caitlin Fisher (Q6746)
  20. River Monsters: Forking Paths, Simultaneous Timelines and Continuity Over 25 Years of Creative Practice (Q6745)
  21. Building Augmented Reality Freedom Stories (Q6744)
  22. Popular Prosody: Spectacle and the Politics of Victorian Versification (Q6743)
  23. The General History and Description of a Machine for Composing Hexameter Latin Verses (Q6742)
  24. Story machines: how computers have become creative writers (Q6741)
  25. John Clark’s Latin Verse Machine: 19th Century Computational Creativity (Q6740)
  26. Ciberfeminismos, tecnotextualidades y transgéneros (Q6739)
  27. Ciberfeminismos, tecnotextualidades y transgéneros. Literatura digital en español escrita por mujeres (Q6738)
  28. Polifonía y memoria como base de la poética de María Mencía (Q6737)
  29. Putting the Pig Back Together Again: Dis(re)connection in "Figurski at Findhorn on Acid" (Q6736)
  30. Digital Orihon (デジタル 折り本): The (un)continuous shape of the novel (Q6735)
  31. Data as language; language as data (Q6734)
  32. Digital Literary Creative Practice and COVID-19 (Q6733)
  33. Digital Realism (Q6732)
  34. Letter From Porto ELO Conference July, 2017 (Q6731)
  35. Transmedial Unnatural Spatiality and Postdigital Dystopicalization in The Pickle Index (Q6730)
  36. Digital Narrative Spaces: An Interdisciplinary Examination (Q6729)
  37. Reading Digital Lives Generously (Q6728)
  38. Research Methods for Auto/biography Studies (Q6727)
  39. "These Waves …:" Writing New Bodies for Applied E-literature Studies (Q6726)
  40. Developing a Choice-Based Digital Fiction for Body Image Bibliotherapy (Q6725)
  41. The Possibilities of Illness Narratives in Virtual Reality for Bodies at the Margins (Q6724)
  42. Close Reading of Stephanie Strickland, Cyntia Lawson Jaramillo and Paul Ryan’s slippingglimpse (Q6723)
  43. Nuestras voces en la historia de la literatura electrónica (Q6722)
  44. Special Issue on Electronic Literature (Q6721)
  45. Ciberfeminismo : de VNS Matrix a Laboria Cuboniks (Q6720)
  46. COVID E-Lit: Digital Art During the Pandemic (Q6719)
  47. The Origins Of Electronic Literature As Net/Web Art (Q6718)
  48. Thirteen Ways of Looking at Electronic Literature, or, A Print Essai on Tone in Electronic Literature, 1.0 (Q6717)
  49. Walking, Haunting, and Affirmative Aesthetics: The Case of Women without Men (Q6716)
  50. Gramophone, Film, Typewriter (Q6715)

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