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Showing below up to 50 results in range #4,101 to #4,150.

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  1. Exhibiting, Disseminating, Teaching: Digital Literature in Danish Public Libraries (Q6663)
  2. Data-Realism: Reading and Writing Datafied Text (Q6662)
  3. Pittsburgh series in composition, literacy, and culture (Q6661)
  4. Pittsburgh series in composition, literacy, and culture. (Q6660)
  5. Issues in cultural and media studies (Q6659)
  6. From the árran to the internet: Sami storytelling in digital environments (Q6658)
  7. Genre-bending on an Academic Platform: Three Creative Works on Scalar (Q6657)
  8. Salon: October 12, 2021: Share to Heal Workshop (Q6656)
  9. Salon September 14, 2021: Making Digital Glamour: Queer Femme Internet Aesthetics (Q6655)
  10. Salon August 10, 2021: Coding Coding Coding (Q6654)
  11. Games Authors Play (Q6653)
  12. Auctor Ludens: Essays on Play in Literature (Q6652)
  13. Story Logic (Q6651)
  14. From Diversion to Subversion: Games, Play, and Twentieth-century Art (Q6650)
  15. The Meaning and Culture of Grand Theft Auto: Critical Essays (Q6649)
  16. Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games (Q6648)
  17. Game Cultures: Computer Games as New Media (Q6647)
  18. Alarmingly These Are Not Lovesick Zombies: well, they aren’t (I think) (Q6646)
  19. Siren shapes: exploratory and constructive hypertext (Q6645)
  20. Verschiebungen und Transformationen Mark Amerikas "Grammatron" (Q6644)
  21. Super-Scroll-Back: B (Q6643)
  22. Computer games as literature (Q6642)
  23. Multiple Personality Disorder als Bildschirmkombination Quadrego (Q6641)
  24. Operations of writing, Interview with Stuart Moulthrop (Q6640)
  25. Das Epos der Maschine Interview mit Urs Schreiber (Q6639)
  26. Michael Joyce: Twilight, a Symphony (Q6638)
  27. Hypertext with Consequences: Recovering a Politics of Hypertext (Q6637)
  28. Escape Velocity: Cyberculture at the end of the Century (Q6636)
  29. What is world literature (Q6635)
  30. Hypermedia and Literary Studies (Q6634)
  31. What is Interactive Fiction? (Q6633)
  32. Cybertext Poetics: The Critical Landscape of New Media Literary Theory (Q6632)
  33. Hyperventiliterature: the Breathing Wall (Q6631)
  34. To the Moon Review (Q6630)
  35. Electronic reading (Q6629)
  36. Fairy tales and the art of subversion: The classical genre for children and the process of civilization (Q6628)
  37. Literary Journals (Q6627)
  38. Comparative literature: sharing knowledges for preserving cultural diversity (Q6626)
  39. Internet Invention: From Literacy to Electracy (Q6625)
  40. Unraveling the Tapestry of Califia: A Journey to Re-member History (Q6624)
  41. Narrative as Puzzle !? (Q6623)
  42. Wired women writing: Towards a feminist theorization of hypertext (Q6622)
  43. Renaissance mnemonics, poststructuralism, and the rhetoric of hypertext composition (Q6621)
  44. Storyworlds across Media: Toward a Media-Conscious Narratology (Q6620)
  45. Literacy Online: The Promise (and Peril) of Reading (and Writing) with Computers (Q6619)
  46. futureTEXT: hypertext fiction (Q6618)
  47. Hypertext Theory (Q6617)
  48. Gender as Patterns: Unfixed Forms in Electronic Poetry (Q6616)
  49. Gender as Patterns: Unfixed Forms in Electronic Poetry (Q6615)
  50. The geography of the imagination (Q6614)

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