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Showing below up to 50 results in range #4,151 to #4,200.
- The Rise of the Image, the Fall of the Word (Q6613)
- Theories of Play and Postmodern Fiction (Q6612)
- From Parasitism to Institutionalism: Risks and Tactics for Game-Based Art (Q6611)
- sub merge {my $enses;: ASCII Art, Rekursion, Lyrik in Programmiersprachen (Q6610)
- Text und Kritik (152 Digitale Literatur) (Q6609)
- The Future of the Page (Q6608)
- Virtually Human: The Electronic Page, the Archived Body, and Human identity (Q6607)
- Sites of conflict: the challenges of hypertextualizing composition in the college writing class (Q6606)
- About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola (Q6605)
- Gamers: Writers, Artists & Programmers on the Pleasures of Pixels (Q6604)
- "Play, Memory": Shadow of the Colossus and Cognitive Workouts (Q6603)
- Words Matter: Nick Montfort's Ad Verbum (Q6602)
- Artists Re:Thinking Games (Q6601)
- Hypermedia and instruction: where is the match? (Q6600)
- Designing Hypermedia for Learning (Q6599)
- Neo-Baroque aesthetics and contemporary entertainment (Q6598)
- Mind the Gap: Reading Literary Hypertext (Q6597)
- The Double, the Labyrinth and the Locked Room: Metaphors of Paradox in Crime Fiction and Film (Q6596)
- Defining Links (Q6595)
- Contexts, Intertexts, and Hypertexts (Q6594)
- Citizenship and immigration in PostWar Britain: The Institutional Origins of a Multicultural Nation (Q6593)
- The Postcolonial Unconscious (Q6592)
- Fans, Bloggers, and Gamers: Exploring Participatory Culture (Q6591)
- Orality and Literacy: The Technologizing of the Word (Q6590)
- Narrative across Media: The Languages of Storytelling (Q6589)
- Modernist at best: poeticity and tradition in hyperpoetry (Q6588)
- Patchwork Girl: the hypertextuality of scars (Q6587)
- Coherence in text and hypertext (Q6586)
- Word Perfect: Literacy In The Computer Age (Q6585)
- Network Culture. Politics for the Information Age (Q6584)
- Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (Q6583)
- Remix: Making Art and Commerce Thrive in the Hybrid Economy (Q6582)
- The Rise of the Novel: Studies in Defoe, Richardson and Fielding (Q6581)
- Video Games as Literary Devices (Q6580)
- The Interface Effect (Q6579)
- Cyberreader (Q6578)
- The new hyperdrama: how hypertext scripts are changing the parameters of dramatic storytelling (Q6577)
- Texture, topology, collage, and biology in Patchwork Girl (Q6576)
- Hyperdrama and virtual development: notes on creating new hyperdrama in cyberspace (Q6575)
- Lost in hypertext? Autorkonzepte und neue Medien (Q6574)
- What is hypertext? (Q6573)
- Hypertext and comics: towards an aesthetics of hypertext (Q6572)
- Possible Worlds, Artificial Intelligence, and Narrative Theory (Q6571)
- From (w)reader to breather: Cybertextual de-intentionalisation in Kate Pullinger et al.’s Breathing Wall (Q6570)
- Poetic Passage Provokes Heavy Thoughts on Life, Death (Q6569)
- Interview with Mark Bernstein (Q6568)
- Virtual Textuality (Q6567)
- Comments on Patchwork Girl (Q6566)
- Literary hypertext in the foreign language classroom: a case study report (Q6565)
- Literature in the electronic writing space (Q6564)