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Showing below up to 50 results in range #4,151 to #4,200.

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  1. The Rise of the Image, the Fall of the Word (Q6613)
  2. Theories of Play and Postmodern Fiction (Q6612)
  3. From Parasitism to Institutionalism: Risks and Tactics for Game-Based Art (Q6611)
  4. sub merge {my $enses;: ASCII Art, Rekursion, Lyrik in Programmiersprachen (Q6610)
  5. Text und Kritik (152 Digitale Literatur) (Q6609)
  6. The Future of the Page (Q6608)
  7. Virtually Human: The Electronic Page, the Archived Body, and Human identity (Q6607)
  8. Sites of conflict: the challenges of hypertextualizing composition in the college writing class (Q6606)
  9. About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola (Q6605)
  10. Gamers: Writers, Artists & Programmers on the Pleasures of Pixels (Q6604)
  11. "Play, Memory": Shadow of the Colossus and Cognitive Workouts (Q6603)
  12. Words Matter: Nick Montfort's Ad Verbum (Q6602)
  13. Artists Re:Thinking Games (Q6601)
  14. Hypermedia and instruction: where is the match? (Q6600)
  15. Designing Hypermedia for Learning (Q6599)
  16. Neo-Baroque aesthetics and contemporary entertainment (Q6598)
  17. Mind the Gap: Reading Literary Hypertext (Q6597)
  18. The Double, the Labyrinth and the Locked Room: Metaphors of Paradox in Crime Fiction and Film (Q6596)
  19. Defining Links (Q6595)
  20. Contexts, Intertexts, and Hypertexts (Q6594)
  21. Citizenship and immigration in PostWar Britain: The Institutional Origins of a Multicultural Nation (Q6593)
  22. The Postcolonial Unconscious (Q6592)
  23. Fans, Bloggers, and Gamers: Exploring Participatory Culture (Q6591)
  24. Orality and Literacy: The Technologizing of the Word (Q6590)
  25. Narrative across Media: The Languages of Storytelling (Q6589)
  26. Modernist at best: poeticity and tradition in hyperpoetry (Q6588)
  27. Patchwork Girl: the hypertextuality of scars (Q6587)
  28. Coherence in text and hypertext (Q6586)
  29. Word Perfect: Literacy In The Computer Age (Q6585)
  30. Network Culture. Politics for the Information Age (Q6584)
  31. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (Q6583)
  32. Remix: Making Art and Commerce Thrive in the Hybrid Economy (Q6582)
  33. The Rise of the Novel: Studies in Defoe, Richardson and Fielding (Q6581)
  34. Video Games as Literary Devices (Q6580)
  35. The Interface Effect (Q6579)
  36. Cyberreader (Q6578)
  37. The new hyperdrama: how hypertext scripts are changing the parameters of dramatic storytelling (Q6577)
  38. Texture, topology, collage, and biology in Patchwork Girl (Q6576)
  39. Hyperdrama and virtual development: notes on creating new hyperdrama in cyberspace (Q6575)
  40. Lost in hypertext? Autorkonzepte und neue Medien (Q6574)
  41. What is hypertext? (Q6573)
  42. Hypertext and comics: towards an aesthetics of hypertext (Q6572)
  43. Possible Worlds, Artificial Intelligence, and Narrative Theory (Q6571)
  44. From (w)reader to breather: Cybertextual de-intentionalisation in Kate Pullinger et al.’s Breathing Wall (Q6570)
  45. Poetic Passage Provokes Heavy Thoughts on Life, Death (Q6569)
  46. Interview with Mark Bernstein (Q6568)
  47. Virtual Textuality (Q6567)
  48. Comments on Patchwork Girl (Q6566)
  49. Literary hypertext in the foreign language classroom: a case study report (Q6565)
  50. Literature in the electronic writing space (Q6564)

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