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Showing below up to 50 results in range #4,201 to #4,250.
- Reconstructing the deconstructed: hypertext and literary education (Q6563)
- "Lost in hyperspace": cognitive mapping and navigation in a hypertext environment (Q6562)
- The book and the beast (Q6561)
- A learning support environment: the Hitch- Hiker’s Guide (Q6560)
- Topographic Writing: Hypertext and the Electronic Writing Space (Q6559)
- Reading Contemporary Picturebooks: Picturing Text (Q6558)
- I Descend into Hypertext (Q6557)
- Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction (Q6556)
- The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things (Q6555)
- Mobile Electronic Literature (Q6554)
- Kinepoeia in Animated Poetry (Q6553)
- Kinetic Poetry (Q6552)
- Place Taking Place: Temporary Poetic Theaters (Q6551)
- Hypertext Fiction Ever After (Q6550)
- Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative (Q6549)
- Artistic and Literary Bots (Q6548)
- Augmented Reality (Q6547)
- Electronic Literature and Sound (Q6546)
- Ambient Art and Electronic Literature (Q6545)
- Bodies in E-Lit (Q6544)
- Cyberfeminist Literary Space: Performing the Electronic Manifesto (Q6543)
- The E-Poetry Festivals: Celebration, Art, and Imagination in Community (Q6542)
- Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL (Q6541)
- Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape (Q6540)
- Third-Generation Electronic Literature (Q6539)
- The Origins of Electronic Literature: An Overview (Q6538)
- Narratology: Introduction to the Theory of Narrative (Q6537)
- Comedy and Cultural Critique in American Film (Q6536)
- Gamescenes: Art in the Age of Videogames (Q6535)
- Storyspace 3 (Q6534)
- The rhetoric of interactive art works (Q6533)
- Ästhetik und Technik. Literaturprojekte der Semiosphäre (Q6532)
- Paper Machine (Q6531)
- Routledge research in cultural and media studies (Q6530)
- Routledge studies in new media and cyberculture (Q6529)
- Routledge interdisciplinary perspectives on literature (Q6528)
- Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. (Q6527)
- What Is Fanfiction and Why Are People Saying Such Nice Things about It? (Q6526)
- Digital Fiction and Worlds of Perspective (Q6525)
- Media-Specific Metalepsis in 10:01 (Q6524)
- From Theorizing to Analyzing Digital Fiction (Q6523)
- The impact of hypertext on processes of reading and writing (Q6522)
- Will Computer Games Ever Be a Legitimate Art Form? (Q6521)
- Videogames and Art (Q6520)
- Hamlet on the Holodeck, Updated Edition (Q6519)
- Reading Digital Fiction: From Hypertext to Timeline (Q6518)
- The Democratic Genre: Fan Fiction in a Literary Context (Q6517)
- Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe (Q6516)
- The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved (Q6515)
- Figures of Gestural Manipulation in Digital Fictions (Q6514)