Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #4,201 to #4,250.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. Reconstructing the deconstructed: hypertext and literary education (Q6563)
  2. "Lost in hyperspace": cognitive mapping and navigation in a hypertext environment (Q6562)
  3. The book and the beast (Q6561)
  4. A learning support environment: the Hitch- Hiker’s Guide (Q6560)
  5. Topographic Writing: Hypertext and the Electronic Writing Space (Q6559)
  6. Reading Contemporary Picturebooks: Picturing Text (Q6558)
  7. I Descend into Hypertext (Q6557)
  8. Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction (Q6556)
  9. The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things (Q6555)
  10. Mobile Electronic Literature (Q6554)
  11. Kinepoeia in Animated Poetry (Q6553)
  12. Kinetic Poetry (Q6552)
  13. Place Taking Place: Temporary Poetic Theaters (Q6551)
  14. Hypertext Fiction Ever After (Q6550)
  15. Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative (Q6549)
  16. Artistic and Literary Bots (Q6548)
  17. Augmented Reality (Q6547)
  18. Electronic Literature and Sound (Q6546)
  19. Ambient Art and Electronic Literature (Q6545)
  20. Bodies in E-Lit (Q6544)
  21. Cyberfeminist Literary Space: Performing the Electronic Manifesto (Q6543)
  22. The E-Poetry Festivals: Celebration, Art, and Imagination in Community (Q6542)
  23. Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL (Q6541)
  24. Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape (Q6540)
  25. Third-Generation Electronic Literature (Q6539)
  26. The Origins of Electronic Literature: An Overview (Q6538)
  27. Narratology: Introduction to the Theory of Narrative (Q6537)
  28. Comedy and Cultural Critique in American Film (Q6536)
  29. Gamescenes: Art in the Age of Videogames (Q6535)
  30. Storyspace 3 (Q6534)
  31. The rhetoric of interactive art works (Q6533)
  32. Ästhetik und Technik. Literaturprojekte der Semiosphäre (Q6532)
  33. Paper Machine (Q6531)
  34. Routledge research in cultural and media studies (Q6530)
  35. Routledge studies in new media and cyberculture (Q6529)
  36. Routledge interdisciplinary perspectives on literature (Q6528)
  37. Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. (Q6527)
  38. What Is Fanfiction and Why Are People Saying Such Nice Things about It? (Q6526)
  39. Digital Fiction and Worlds of Perspective (Q6525)
  40. Media-Specific Metalepsis in 10:01 (Q6524)
  41. From Theorizing to Analyzing Digital Fiction (Q6523)
  42. The impact of hypertext on processes of reading and writing (Q6522)
  43. Will Computer Games Ever Be a Legitimate Art Form? (Q6521)
  44. Videogames and Art (Q6520)
  45. Hamlet on the Holodeck, Updated Edition (Q6519)
  46. Reading Digital Fiction: From Hypertext to Timeline (Q6518)
  47. The Democratic Genre: Fan Fiction in a Literary Context (Q6517)
  48. Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe (Q6516)
  49. The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved (Q6515)
  50. Figures of Gestural Manipulation in Digital Fictions (Q6514)

View ( | ) (20 | 50 | 100 | 250 | 500)