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Showing below up to 50 results in range #4,401 to #4,450.

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  1. Netprov in the Classroom: Character Building and Team Building (Q6362)
  2. Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics (Q6361)
  3. Platformization and Decolonial E-Lit. Is There Any Chance? (Q6360)
  4. ELO Salons: Beyond 2020 (Q6359)
  5. Slow Violence and the Environmentalism of the Poor (Q6358)
  6. Literature After Globalization: Textuality, Technology and the Nation-State (Q6357)
  7. Hanging Out in the Virtual Pub: Masculinities and Relationships Online (Q6356)
  8. E-Lit and its Myriad of Platforms: A Critical Approach to Language,Culture and Digital Literacy (Q6355)
  9. Spaces Speak: (RE)VERB an Emerging Space for E-Lit Creations (Q6354)
  10. Utterings: Toward a Supra-Semiotic Telepresent Communication (Q6353)
  11. Alternative Play? Twine as a Digital Storytelling Platform (Q6352)
  12. Introducing social semiotics (Q6351)
  13. “Beyond Range of Air”: The Story Behind the 30-Year Deferred Publication of William H. Dickey’s HyperPoems (Q6350)
  14. The will to learn: A guide for motivating young people (Q6349)
  15. Virtualizing Material Games (Q6348)
  16. Teaching Machines (Q6347)
  17. On the “Effect(s) of Living Backwards”: A Platform-critical, Collaborative Analysis of Kathryn Cramer’s In Small and Large Pieces (Q6346)
  18. WritePods: Write-Reader Interaction to Engage Platforms Opening Destinations (Q6345)
  19. Salon April 13, 2021: Inclusion Solutions (Q6344)
  20. Salon March 9, 2021: African Electronic Literature (Q6343)
  21. Electronic Literature as Digital Humanities: Contexts, Forms, and Practices (Q6342)
  22. Salon February 9, 2021: Book Launch Electronic Literature as Digital Humanities (Q6341)
  23. Salon January 12, 2021: New YEAR! NEW PROJECTS! and WRITEPOD! (Q6340)
  24. Variations in Literature: A Multimodal Analysis of Dissimilar Versions of the Tale “Little Red Riding Hood” (Q6339)
  25. Indian Electronic Writing: Publics, Platforms and Possibilities (Q6338)
  26. Entry respectfully removed (Q6337)
  27. The Art Object in a Post-Digital World: Some Artistic Tendencies in the Use of Instagram (Q6336)
  28. Plat(free)forms: accessible tools for new e-lit composers (Q6335)
  29. English Versification for the Billion: Translating the Early Latin Poetry Generator "Artificial Versifying" (1677) (Q6334)
  30. TabLit: Theorizing, Teaching and Preserving a Platform-Specific eLit (Q6333)
  31. Networks of Net Literature - Modelling, Extracting and Visualizing Link-Based Networks in the DLA corpus of net literature (Q6332)
  32. Solving the Babylonian Confusion: an Encyclopedia for Interactive Digital Narrative (Q6331)
  33. Repetition and Defamiliarization in AI Dungeon and Project December (Q6330)
  34. Appropriationist practices and subjectivation / desubjectivation processes: some productions of Argentine digital literature in times of algorithmic governance (Q6329)
  35. ReRites - Raw Output / Responses (paperback) (Q6328)
  36. Language |H|as a Virus: from figure of thought to experimental laboratory (Q6327)
  37. Interacting with Empathy: Migrant narrative in the context of mobile apps (Q6326)
  38. Dangerous Games: ARGs, Social Media Platforms and Participatory Propaganda (Q6325)
  39. "Swipe Night is Fun, but Useless” An Analysis of Tinder’s Swipe Night, an Interactive Foray in Online Dating (Q6324)
  40. On Reading and Being Read in the Pandemic: Software, Interface, and The Endless Doomscroller (Q6323)
  41. The Fugue * book: when platforms don’t let us escape literature (Q6322)
  42. Lyric Recollection and the Preservation of Ephemeral and Social Elit (Q6321)
  43. Lab-yrinthe: an online laboratory to observe children’s e-lit and support digital literacy (Q6320)
  44. Platforming Inclusivity: Blaseball and an inclusive vision of browser games (Q6319)
  45. Distributed Memories: CompuServe’s Gamer’s Forum and the Halcyon Days of the Adventure Game Toolkit (Q6318)
  46. A narrative approach to ambient literature: embodied spoken monologue and enhanced interactional metalepsis (Q6317)
  47. Transformative Reading and Writing Synthetic Archives with Language Models (Q6316)
  48. Digital Narrative and Temporality (Q6315)
  49. The Generated Word: Metonymic, Generic and Operationalist (Q6314)
  50. American Utopia - Analyzing the Far-Right politics of BioShock: Infinite and Trump's America (Q6313)

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