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Showing below up to 50 results in range #4,451 to #4,500.
- Art of the Pan-Opt-in-a-Con: FarmVille and the Gamification of the Digital Landscape [Original: The Tyranny of Completion; Or, How Electronic Art Can Engage the Firehose] (Q6312)
- Platform Collaboration, Creativity and Determinism in Virtual Reality (VR): An artist paper the making of The Key To Time, a work for VR, domes and CAVEs. (Q6311)
- On the Platform’s Ruins: Practicing a Poetics of Obsolescence (Q6310)
- Executable Landscapes: Speculative Platforms for Ecological E-Literature (Q6309)
- “Let my readers go”: Freedom, the ‘post-’, electronic ‘literature’ (Q6308)
- ‘AN INTERNET BARD AT LAST!!!’: The Positive and Perverse Power of Alt-Lit Poet Steve Roggenbuck (Q6307)
- Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature. (Q6306)
- ‘Lost water! Remains Scape?’: Transformation Waterscapes in Coimbatore from past to present through digital poetry (Q6305)
- Learning Management Platforms: Notes on Teaching “Taroko Gorge” in a Pandemic (Q6304)
- Oneirographia - The writing of dreams (Q6303)
- Platforms for Multilingual Tele-Immersive Storytelling and Improvisation (Q6302)
- Digital Methodologies for Analysing and Disseminating Community Research. (A reflection on practice by the artist/researcher) (Q6301)
- From ‘Cinema Envy’ to Social Media Envy? The Changing Face of Videogame Characterisation in the Age of Platformisation (Q6300)
- What Do We Call This? (Q6299)
- A Platform's Media Specificity in Context: Follow the Pathfinders (Q6298)
- Paper or Pixel: Revisiting Geoff Ryman’s 253 (Q6296)
- The Time Travel Agency's The Algorithm of Donated Dreams (Q6294)
- Critical Code Studies (Q6293)
- On Life's Lottery (Q6292)
- Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden (Q6291)
- My Life with Master: The Architecture of Protagonism (Q6290)
- Narrative Structure and Creative Tension in Call of Cthulhu (Q6288)
- At the Brink: Electronic Literature, Technology, and the Peripheral Imagination (Q6287)
- Electronic Literature's Past and Future (Q6286)
- Community of People with No Time (Q6284)
- Metadiversity: On the Unavailability of Alternatives to Information (Q6283)
- Futures of Electronic Literature (Q6282)
- Digital Manipulability and Digital Literature (Q6281)
- Engineering Cyborg Ideology (Q6280)
- The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization (Q6279)
- A Book Itself Is a Little Machine: Emily Short’s Interactive Fiction. (Q6278)
- The Vectoralist Class (Q6277)
- The Question of the Animal (Q6276)
- Attacked from Within (Q6275)
- Of the Cliché and the Everyday (Q6274)
- Bot Rot (Q6273)
- Christiane Paul comments on Yucef Merhi's Super Atari Poetry (Q6271)
- The Preservation of Complex Objects, Volume 2: Software Art (Q6269)
- Contributos para uma Teoria Quântica do Cibertexto (Q6268)
- Where Is the Text? The Disappearance of the Text in Electronic Poetry (Q6267)
- Freedom in the Cloud: Software Freedom, Privacy, and Security for Web 2.0 and Cloud Computing (Q6266)
- Digital Poetry: From Cybertext to Programmed Forms (Q6263)
- Open Publishing (Q6260)
- Electric Line: The Poetics of Digital Audio Editing (Q6256)
- Figures in the Interface: Comparative Methods in the Study of Digital Literature (Q6255)
- The Programming Era: Building Literary Networks Through Peer-to-Peer Review (Q6254)
- Dutch digital literature (Q6253)
- Scripting Observable with RiScript (Q6249)
- Open to Construction: reading and writing bodies in digital fiction and the open web platform (Q6246)
- Digital Selfhood and its Mental Spatialities: Abstracts of Textual Constructs (Q6245)