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Showing below up to 50 results in range #4,451 to #4,500.

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  1. Art of the Pan-Opt-in-a-Con: FarmVille and the Gamification of the Digital Landscape [Original: The Tyranny of Completion; Or, How Electronic Art Can Engage the Firehose] (Q6312)
  2. Platform Collaboration, Creativity and Determinism in Virtual Reality (VR): An artist paper the making of The Key To Time, a work for VR, domes and CAVEs. (Q6311)
  3. On the Platform’s Ruins: Practicing a Poetics of Obsolescence (Q6310)
  4. Executable Landscapes: Speculative Platforms for Ecological E-Literature (Q6309)
  5. “Let my readers go”: Freedom, the ‘post-’, electronic ‘literature’ (Q6308)
  6. ‘AN INTERNET BARD AT LAST!!!’: The Positive and Perverse Power of Alt-Lit Poet Steve Roggenbuck (Q6307)
  7. Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature. (Q6306)
  8. ‘Lost water! Remains Scape?’: Transformation Waterscapes in Coimbatore from past to present through digital poetry (Q6305)
  9. Learning Management Platforms: Notes on Teaching “Taroko Gorge” in a Pandemic (Q6304)
  10. Oneirographia - The writing of dreams (Q6303)
  11. Platforms for Multilingual Tele-Immersive Storytelling and Improvisation (Q6302)
  12. Digital Methodologies for Analysing and Disseminating Community Research. (A reflection on practice by the artist/researcher) (Q6301)
  13. From ‘Cinema Envy’ to Social Media Envy? The Changing Face of Videogame Characterisation in the Age of Platformisation (Q6300)
  14. What Do We Call This? (Q6299)
  15. A Platform's Media Specificity in Context: Follow the Pathfinders (Q6298)
  16. Paper or Pixel: Revisiting Geoff Ryman’s 253 (Q6296)
  17. The Time Travel Agency's The Algorithm of Donated Dreams (Q6294)
  18. Critical Code Studies (Q6293)
  19. On Life's Lottery (Q6292)
  20. Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden (Q6291)
  21. My Life with Master: The Architecture of Protagonism (Q6290)
  22. Narrative Structure and Creative Tension in Call of Cthulhu (Q6288)
  23. At the Brink: Electronic Literature, Technology, and the Peripheral Imagination (Q6287)
  24. Electronic Literature's Past and Future (Q6286)
  25. Community of People with No Time (Q6284)
  26. Metadiversity: On the Unavailability of Alternatives to Information (Q6283)
  27. Futures of Electronic Literature (Q6282)
  28. Digital Manipulability and Digital Literature (Q6281)
  29. Engineering Cyborg Ideology (Q6280)
  30. The Interlocutor in Print and Digital Fiction: Dialogicity, Agency, (De-)Conventionalization (Q6279)
  31. A Book Itself Is a Little Machine: Emily Short’s Interactive Fiction. (Q6278)
  32. The Vectoralist Class (Q6277)
  33. The Question of the Animal (Q6276)
  34. Attacked from Within (Q6275)
  35. Of the Cliché and the Everyday (Q6274)
  36. Bot Rot (Q6273)
  37. Christiane Paul comments on Yucef Merhi's Super Atari Poetry (Q6271)
  38. The Preservation of Complex Objects, Volume 2: Software Art (Q6269)
  39. Contributos para uma Teoria Quântica do Cibertexto (Q6268)
  40. Where Is the Text? The Disappearance of the Text in Electronic Poetry (Q6267)
  41. Freedom in the Cloud: Software Freedom, Privacy, and Security for Web 2.0 and Cloud Computing (Q6266)
  42. Digital Poetry: From Cybertext to Programmed Forms (Q6263)
  43. Open Publishing (Q6260)
  44. Electric Line: The Poetics of Digital Audio Editing (Q6256)
  45. Figures in the Interface: Comparative Methods in the Study of Digital Literature (Q6255)
  46. The Programming Era: Building Literary Networks Through Peer-to-Peer Review (Q6254)
  47. Dutch digital literature (Q6253)
  48. Scripting Observable with RiScript (Q6249)
  49. Open to Construction: reading and writing bodies in digital fiction and the open web platform (Q6246)
  50. Digital Selfhood and its Mental Spatialities: Abstracts of Textual Constructs (Q6245)

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