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Showing below up to 50 results in range #4,651 to #4,700.

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  1. Writing games: Collaborative Writing in Digital-Ludic Spaces (Q6093)
  2. Des arts-réseaux aux dérives programmées : actualité de "l'art comme expérience (Q6092)
  3. Digging Digital Long Grass: Creative path finding in our era of digital and electronic literature (Q6091)
  4. Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games (Q6090)
  5. Reading Digital Poetry. Interface, Interaction, and Interpretation (Q6089)
  6. The joy of text-the fall and rise of interactive fiction. (Q6088)
  7. Interactive fiction in the ebook era (Q6087)
  8. Digitizing the Novel, 1987-2010 (Q6086)
  9. Internet Literature in China (Q6085)
  10. Online Literature in China: Present Situation and Theoretical Reflections (Q6084)
  11. Chinese Literature's Transformation and Digital Existence in the New Century (Q6083)
  12. 中国网络文学二十年 (Twenty Years of Chinese Network Literature 1998-2018) (Q6082)
  13. From Corporeality to Virtual Reality: Theorizing Literacy, Bodies, and Technology in the Emerging Media of Virtual, Augmented, and Mixed Realities (Q6081)
  14. Textual entanglements: a performative approach towards digital literature (Q6080)
  15. Post-Digital: Dialogues and Debates from electronic book review. Volume 1 (Q6079)
  16. Electronic Literature in China (Q6078)
  17. Introduction to Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch (Q6077)
  18. Electronic Literature and the Effects of Cyberspace on the Body (Q6076)
  19. Literary Ecology: From Resistance to Resilience (Q6075)
  20. Post-Digital : Dialogues and Debates from electronic book review volume 1 (Q6074)
  21. Digital Storytelling in Spanish: Narrative Techniques and Approaches (Q6073)
  22. Towards a digital poetics (Q6072)
  23. Curating Simulated Storyworlds (Q6071)
  24. Generating Narrative in an Interactive Fiction Game (Q6070)
  25. /anode a/node an/ode: Poems and an Essay on Teaching Digital Creative Writing (Q6069)
  26. Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames (Q6068)
  27. The broken poem: Ephemerality, glitch and de-performance in digital (and non-digital) poetry (Q6067)
  28. The story, the touchscreen and the child: how narrative apps tell stories (Q6066)
  29. Toward a Poetics for Circulars (Q6065)
  30. "Literature," Progress, and Monsters: What is Electronic Literature? (Q6064)
  31. Experimental Poetics of the Asian Diaspora: Readings in Meatspace and Cyberspace (Q6063)
  32. Digital Literary Arts - Scandinavian E-Texts: Criticism, Theory, and Practice (Q6062)
  33. Early Electronic Literature in the Romantic Tradition (Q6061)
  34. Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative (Q6060)
  35. Digital Humanities As/Is a Tactical Term (Q6059)
  36. Collaborative Reading Praxis (Q6058)
  37. Digital Creativity as Critical Material Thinking: The Disruptive Potential of Electronic Literature (Q6057)
  38. The Posthuman (Q6056)
  39. Something there badly not wrong: the life and death of literary form in databases (Q6055)
  40. Addressing Significant Societal Challenges Through Critical Digital Media (Q6054)
  41. Introduction: Electronic Literature as a Framework for the Digital Humanities (Q6053)
  42. Digital Hermeneutics as Media Literacy: Teaching the Red Pill across Horizons (Q6051)
  43. Electronic Literature [Frame]works for the Creative Digital Humanities (Q6050)
  44. Lit Mods (Q6049)
  45. Mark Bernstein's "Those Trojan Girls": Classical Storyspace Channels a Classic Story (Q6048)
  46. Megan Heyward's "of day, of night": A Story of Wanderings (Q6047)
  47. The Persistence of Genius: The Case for Stuart Moulthrop's "Victory Garden" (Q6046)
  48. The Real Treasure of Califia in M. D. Coverley’s Novel "Califia" (Q6045)
  49. The Effect of Migration on Michael Joyce’s "afternoon, a story" (Q6044)
  50. Introduction to Rebooting Electronic Literature Volume 3 (Q6043)

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