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Showing below up to 50 results in range #4,651 to #4,700.
- Writing games: Collaborative Writing in Digital-Ludic Spaces (Q6093)
- Des arts-réseaux aux dérives programmées : actualité de "l'art comme expérience (Q6092)
- Digging Digital Long Grass: Creative path finding in our era of digital and electronic literature (Q6091)
- Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games (Q6090)
- Reading Digital Poetry. Interface, Interaction, and Interpretation (Q6089)
- The joy of text-the fall and rise of interactive fiction. (Q6088)
- Interactive fiction in the ebook era (Q6087)
- Digitizing the Novel, 1987-2010 (Q6086)
- Internet Literature in China (Q6085)
- Online Literature in China: Present Situation and Theoretical Reflections (Q6084)
- Chinese Literature's Transformation and Digital Existence in the New Century (Q6083)
- 中国网络文学二十年 (Twenty Years of Chinese Network Literature 1998-2018) (Q6082)
- From Corporeality to Virtual Reality: Theorizing Literacy, Bodies, and Technology in the Emerging Media of Virtual, Augmented, and Mixed Realities (Q6081)
- Textual entanglements: a performative approach towards digital literature (Q6080)
- Post-Digital: Dialogues and Debates from electronic book review. Volume 1 (Q6079)
- Electronic Literature in China (Q6078)
- Introduction to Post-Digital: Dialogues and Debates from the Electronic Book Review Book Launch (Q6077)
- Electronic Literature and the Effects of Cyberspace on the Body (Q6076)
- Literary Ecology: From Resistance to Resilience (Q6075)
- Post-Digital : Dialogues and Debates from electronic book review volume 1 (Q6074)
- Digital Storytelling in Spanish: Narrative Techniques and Approaches (Q6073)
- Towards a digital poetics (Q6072)
- Curating Simulated Storyworlds (Q6071)
- Generating Narrative in an Interactive Fiction Game (Q6070)
- /anode a/node an/ode: Poems and an Essay on Teaching Digital Creative Writing (Q6069)
- Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames (Q6068)
- The broken poem: Ephemerality, glitch and de-performance in digital (and non-digital) poetry (Q6067)
- The story, the touchscreen and the child: how narrative apps tell stories (Q6066)
- Toward a Poetics for Circulars (Q6065)
- "Literature," Progress, and Monsters: What is Electronic Literature? (Q6064)
- Experimental Poetics of the Asian Diaspora: Readings in Meatspace and Cyberspace (Q6063)
- Digital Literary Arts - Scandinavian E-Texts: Criticism, Theory, and Practice (Q6062)
- Early Electronic Literature in the Romantic Tradition (Q6061)
- Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative (Q6060)
- Digital Humanities As/Is a Tactical Term (Q6059)
- Collaborative Reading Praxis (Q6058)
- Digital Creativity as Critical Material Thinking: The Disruptive Potential of Electronic Literature (Q6057)
- The Posthuman (Q6056)
- Something there badly not wrong: the life and death of literary form in databases (Q6055)
- Addressing Significant Societal Challenges Through Critical Digital Media (Q6054)
- Introduction: Electronic Literature as a Framework for the Digital Humanities (Q6053)
- Digital Hermeneutics as Media Literacy: Teaching the Red Pill across Horizons (Q6051)
- Electronic Literature [Frame]works for the Creative Digital Humanities (Q6050)
- Lit Mods (Q6049)
- Mark Bernstein's "Those Trojan Girls": Classical Storyspace Channels a Classic Story (Q6048)
- Megan Heyward's "of day, of night": A Story of Wanderings (Q6047)
- The Persistence of Genius: The Case for Stuart Moulthrop's "Victory Garden" (Q6046)
- The Real Treasure of Califia in M. D. Coverley’s Novel "Califia" (Q6045)
- The Effect of Migration on Michael Joyce’s "afternoon, a story" (Q6044)
- Introduction to Rebooting Electronic Literature Volume 3 (Q6043)