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Showing below up to 50 results in range #51 to #100.

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  1. Genre-bending on an Academic Platform: Three Creative Works on Scalar
  2. Salon: October 12, 2021: Share to Heal Workshop
  3. Salon September 14, 2021: Making Digital Glamour: Queer Femme Internet Aesthetics
  4. Salon August 10, 2021: Coding Coding Coding
  5. Games Authors Play
  6. Auctor Ludens: Essays on Play in Literature
  7. Story Logic
  8. From Diversion to Subversion: Games, Play, and Twentieth-century Art
  9. The Meaning and Culture of Grand Theft Auto: Critical Essays
  10. Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games
  11. Game Cultures: Computer Games as New Media
  12. Dissemination
  13. Siren shapes: exploratory and constructive hypertext
  14. Super-Scroll-Back: B
  15. Hypertext with Consequences: Recovering a Politics of Hypertext
  16. Escape Velocity: Cyberculture at the end of the Century
  17. Cybernetics: Or Control and Communication in the Animal and the Machine
  18. What is world literature
  19. Hypermedia and Literary Studies
  20. Cybertext Poetics: The Critical Landscape of New Media Literary Theory 2
  21. To the Moon Review
  22. Fairy tales and the art of subversion: The classical genre for children and the process of civilization
  23. Internet Invention: From Literacy to Electracy
  24. Wired women writing: Towards a feminist theorization of hypertext
  25. Renaissance mnemonics, poststructuralism, and the rhetoric of hypertext composition
  26. Storyworlds across Media: Toward a Media-Conscious Narratology
  27. Literacy Online: The Promise (and Peril) of Reading (and Writing) with Computers
  28. Hypertext Theory
  29. The geography of the imagination
  30. Understanding and Communicating Social Informatics: A Framework for Studying and Teaching the Human Context of Information and Communication Technologies
  31. The Future of the Page
  32. Gamers: Writers, Artists & Programmers on the Pleasures of Pixels
  33. "Play, Memory": Shadow of the Colossus and Cognitive Workouts
  34. Artists Re:Thinking Games
  35. Designing Hypermedia for Learning
  36. Neo-Baroque aesthetics and contemporary entertainment
  37. Mind the Gap: Reading Literary Hypertext
  38. The Double, the Labyrinth and the Locked Room: Metaphors of Paradox in Crime Fiction and Film
  39. Modernity At Large: Cultural Dimensions Of Globalization
  40. Contexts, Intertexts, and Hypertexts
  41. Citizenship and immigration in PostWar Britain: The Institutional Origins of a Multicultural Nation
  42. The Postcolonial Unconscious
  43. A New Philosophy of Society: Assemblage Theory and Social Complexity
  44. Fans, Bloggers, and Gamers: Exploring Participatory Culture
  45. Orality and Literacy: The Technologizing of the Word
  46. Narrative across Media: The Languages of Storytelling
  47. Patchwork Girl: the hypertextuality of scars
  48. Coherence in text and hypertext
  49. Word Perfect: Literacy In The Computer Age
  50. How Voters Feel

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