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Showing below up to 50 results in range #51 to #100.
- Genre-bending on an Academic Platform: Three Creative Works on Scalar
- Salon: October 12, 2021: Share to Heal Workshop
- Salon September 14, 2021: Making Digital Glamour: Queer Femme Internet Aesthetics
- Salon August 10, 2021: Coding Coding Coding
- Games Authors Play
- Auctor Ludens: Essays on Play in Literature
- Story Logic
- From Diversion to Subversion: Games, Play, and Twentieth-century Art
- The Meaning and Culture of Grand Theft Auto: Critical Essays
- Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games
- Game Cultures: Computer Games as New Media
- Dissemination
- Siren shapes: exploratory and constructive hypertext
- Super-Scroll-Back: B
- Hypertext with Consequences: Recovering a Politics of Hypertext
- Escape Velocity: Cyberculture at the end of the Century
- Cybernetics: Or Control and Communication in the Animal and the Machine
- What is world literature
- Hypermedia and Literary Studies
- Cybertext Poetics: The Critical Landscape of New Media Literary Theory 2
- To the Moon Review
- Fairy tales and the art of subversion: The classical genre for children and the process of civilization
- Internet Invention: From Literacy to Electracy
- Wired women writing: Towards a feminist theorization of hypertext
- Renaissance mnemonics, poststructuralism, and the rhetoric of hypertext composition
- Storyworlds across Media: Toward a Media-Conscious Narratology
- Literacy Online: The Promise (and Peril) of Reading (and Writing) with Computers
- Hypertext Theory
- The geography of the imagination
- Understanding and Communicating Social Informatics: A Framework for Studying and Teaching the Human Context of Information and Communication Technologies
- The Future of the Page
- Gamers: Writers, Artists & Programmers on the Pleasures of Pixels
- "Play, Memory": Shadow of the Colossus and Cognitive Workouts
- Artists Re:Thinking Games
- Designing Hypermedia for Learning
- Neo-Baroque aesthetics and contemporary entertainment
- Mind the Gap: Reading Literary Hypertext
- The Double, the Labyrinth and the Locked Room: Metaphors of Paradox in Crime Fiction and Film
- Modernity At Large: Cultural Dimensions Of Globalization
- Contexts, Intertexts, and Hypertexts
- Citizenship and immigration in PostWar Britain: The Institutional Origins of a Multicultural Nation
- The Postcolonial Unconscious
- A New Philosophy of Society: Assemblage Theory and Social Complexity
- Fans, Bloggers, and Gamers: Exploring Participatory Culture
- Orality and Literacy: The Technologizing of the Word
- Narrative across Media: The Languages of Storytelling
- Patchwork Girl: the hypertextuality of scars
- Coherence in text and hypertext
- Word Perfect: Literacy In The Computer Age
- How Voters Feel