Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #5,201 to #5,250.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. Pry (Q5529)
  2. Reading in the Brain: The Science and Evolution of a Human Invention (Q5528)
  3. Digital Humanities and Digital Media: Conversations on Politics, Culture, Aesthetics, and Literacy (Q5527)
  4. Uncharted: Big Data as a Lens on Human Culture (Q5526)
  5. Flat Logics, deep Critique: Temporalities, Aesthetics, and Ecologies in Electronic Literature on the Web (Q5525)
  6. Presenting the Po-ex.net: The Digital Archive of Portuguese Experimental Literature (Q5524)
  7. OEI #80–81: The zero alternative: Ernesto de Sousa and some other aesthetic operators in Portuguese art and poetry from the 1960s onwards (Q5523)
  8. Unwrapping the eReader: On the Politics of Electronic Literature (Q5522)
  9. The Internet in All Its Infinity (Q5521)
  10. Forms and Meanings: Texts, Performances, and Audiences from Codex to Computer (Q5520)
  11. The Sublime Language of My Century (Q5519)
  12. Digital Labor and the Antropocene (Q5518)
  13. The Communist Horizon (Q5517)
  14. Our Broad Present: Time and Contemporary Culture (Q5516)
  15. Atmosphere, Mood, Stimmung: On a Hidden Potential of Literature (Q5515)
  16. Production of Presence: What Meaning Cannot Convey (Q5514)
  17. In 1926: Living on the Edge of Time (Q5513)
  18. Opening up the Silent World: Narrating Interaction in a Digital Comic (Q5512)
  19. Of Presence and Electronic Literature (Q5511)
  20. Probing the gaps between datasets and interfaces in electronic literature (Q5510)
  21. PoéticaSonora: Prototyping in Montreal a Digital Audio Repository for Latin American Sound Art and Poetry (Q5509)
  22. Literature after the Technological Singularity (Q5508)
  23. How to Create a National Anthem (Q5507)
  24. Histories and Genres of Electronic Literature (Q5506)
  25. Fight Like a Girl: Digital Storytelling For Self-Motivation Strategies Used By Women Athletes in Muay Thai (Q5505)
  26. Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material, and Mental Environments (Q5504)
  27. Rebooting Cognition in Electronic Literature (Q5503)
  28. Narrativity (Q5502)
  29. I Hold It Toward You: A Show of Hands (Q5501)
  30. Media Art and Electronic Literature in Montreal (Q5500)
  31. The Mathematical Movement of Girl Clusters: How Fandom Manifests Physical Intimacy in the Digital Age (Q5499)
  32. Mediated Memories in the Digital Age (Q5498)
  33. Love letters to strangers (Q5497)
  34. Digital Vernacular (Q5496)
  35. Unintended Play Patterns: Using E-Lit to Bridge the Gap Between Imagination and Affordance (Q5495)
  36. Dissecting Characters: A Typology of Chinese Characters in Text-based Playable Media (Q5494)
  37. Trails and Trials of Composition: Children as Writers and Readers of Electronic Literature (Q5493)
  38. Electronic literature in post-communism. The Romanian case (Q5492)
  39. Not a Film and Not an Empathy Machine (Q5491)
  40. The Urban Metainterface (Q5490)
  41. PhoneMe: A mobile phone-native genre of poetry for the social media age (Q5489)
  42. Electronic Literature and Getting to the New (Q5488)
  43. Pleasure and E-Lit: Looking at the Difficult and Unfamiliar in the Undergraduate Classroom (Q5487)
  44. Translating Electronic Literature: A Few Conclusion, Methodologies and Insights (Q5486)
  45. Tapping the Mind: Memories Beneath Your Fingers (Q5485)
  46. Speech to text: between the real and the unreal (Q5484)
  47. Is there a gap in the classroom? Inanimate Alice in Portuguese schools (Q5483)
  48. Hypertropic Story Spaces: Ambient Literature in Practice. (Q5482)
  49. Unheard Music: Twine and Its Priority (Q5481)
  50. All VR’s a Stage: The Aesthetics of Immersive Mixed Reality Theater (Q5480)

View ( | ) (20 | 50 | 100 | 250 | 500)