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Showing below up to 50 results in range #5,251 to #5,300.

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  1. There’s An Other Gap in Play (Q5479)
  2. Digital Humanities: Knowledge and Critique in a Digital Age (Q5478)
  3. Broken Windows and Slashed Canvases: Digital Comics and Transgressive Horror (Q5477)
  4. Metainterface Character (Q5476)
  5. Narratologize it, Don’t Criticize it: feat. With Those We Love Alive (Q5475)
  6. Narrating the City in Augmented Aur(e)ality (Q5474)
  7. What We Offer You Is More or Less The Sum of Its Parts : The Human in the In My Computer Book Series. (Q5473)
  8. Engineering Language: Electronic Literature, the “Value” of Words, and the Teaching of College Writing (Q5472)
  9. Stalking, Shredding, and Streaming: Reading E-Lit Through Artists’ Alternative Web Browsers (Q5471)
  10. Minding the Gap for Online Book Illustrations (Q5470)
  11. Harlowe-quin Romance: Subversive Play at Love (and Sex) with Twine (Q5469)
  12. Hey Siri, Tell Me a Story: AI, Procedural Generation, and Digital Narratives (Q5468)
  13. The Posthuman Poetics of Instagram Poetry (Q5467)
  14. Ludology, Narratology, and the Representation of Women in Visual Novels (Q5466)
  15. Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR (Q5465)
  16. Do Games Really Ever End? (Q5464)
  17. Literature Mods (Q5463)
  18. Transforming Theoretical Textual Analysis into an Interactive Digital Game (Q5462)
  19. e-Loops in e-Lit: Mechanical Reflexive Reading (Q5461)
  20. Social Media: Problems & Projects (Q5460)
  21. Scanbed Poetics (Q5459)
  22. Rethinking Contemporaneity: incoherent, uncertain and speculating about Electronic Literature (Q5458)
  23. Corpus et interfaces: comment penser le partage du sens (Q5457)
  24. eLITE-CM Project: Developing enriching interactivity in children digitized literature and e-lit (Q5456)
  25. A framework for developing multi-modal media-spaces using AI techniques (Q5455)
  26. E-Lit in the Gutter: Applying McCloud's Transition Categories to Interactive Fiction (Q5454)
  27. How Computers Read Computer Generated Novels (Q5453)
  28. Video Poetry by Mohamed Habibi: Report from Dubai (Q5452)
  29. Inner Telescope: The First Poem in Outer Space (a Conversation) (Q5451)
  30. Gestural Semiotics and App Fiction (Q5450)
  31. Algorithmic Invention (Q5449)
  32. Critical examination of concepts relating to canon, preservation, and access (Q5448)
  33. Mod Cyberspace, Mod the World! (Q5447)
  34. Engineered Opacity and Illegible Interfaces in Ted Warnell's CODE STORY (Q5446)
  35. Two Dimensions for classifying interactive digital narratives (Q5445)
  36. Forms and Platforms (Q5444)
  37. Towards the study of the literary phenomenon in digital media (Q5443)
  38. Canon Goes Mobile: Ludosemiotics of Remediation (Q5442)
  39. The Importance and Function of Media Labs for the Preservation of Works of Digital and Electronic Literature (Q5441)
  40. Playing with letters and fonts (Q5440)
  41. The Policeman's Beard is Algorithmically Constructed (Q5439)
  42. Traversals: The Use of Preservation for Early Electronic Writing (Q5438)
  43. Aesthetics, Method, and Epistemology (Q5437)
  44. Butterflies, Busy Weekends, and Chicken Salad: Genetic Criticism and the Output of @Pentametron (Q5436)
  45. What Natural Language Generation Means for Authorship and Why We Should Care (Q5435)
  46. Toying with the Parser: Aesthetic Materiality in Electronic Writing (Q5434)
  47. Seeing into the Words of Digital Fiction (Q5433)
  48. The Edinburgh Companion to Contemporary Narrative Theories (Q5432)
  49. UI Time and the Digital Event (Q5431)
  50. Three Entrances (Q5430)

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