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Showing below up to 50 results in range #5,601 to #5,650.

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  1. technocapitalism (Q5128)
  2. The Information University (Q5127)
  3. It's All About You, Isn't It? Editors' Introduction to Second Person (Q5126)
  4. Narrative Structure and Creative Tension in Call of Cthulhu (Q5125)
  5. My Life with Master: The Architecture of Protagonism (Q5124)
  6. Privileging Language: The Text in Electronic Writing (Q5123)
  7. New Readings (Q5122)
  8. Metaphoric Networks in Lexia to Perplexia (Q5121)
  9. Processing Words, or Suspended Inscriptions Written with Light (Q5120)
  10. Not a case of words: Textual Environments and Multimateriality in Between Page and Screen (Q5119)
  11. Aurature at the End(s) of Electronic Literature (Q5118)
  12. Debates in the Digital Humanities formerly known as Humanities Computing (Q5117)
  13. Digital Ekphrasis and the Uncanny: Toward a Poetics of Augmented Reality (Q5116)
  14. Beyond Chat (Q5115)
  15. Community of People with No Time (Q5114)
  16. The Pixel/The Line (Q5113)
  17. Unusual Positions (Q5112)
  18. Hypertexts and Interactives (Q5111)
  19. Back to the Book: Tempest and Funkhouser’s Retro Translations (Q5110)
  20. The End of Landscape: Holes by Graham Allen (Q5109)
  21. Card Shark and Thespis (Q5108)
  22. Moving Through Me as I Move (Q5107)
  23. The Pleasures of Immersion and Interaction (Q5106)
  24. Post-Wankery: A Review of Infinite Jest (Q5105)
  25. Canadian Jeremiad (Q5104)
  26. Scared Straight (Q5103)
  27. From Virtual Reality to Phantomatics and Back (Q5102)
  28. Anti-Negroponte: Cybernetic Subjectivity in Digital Being and Time (Q5101)
  29. HYPER-LEX: A Technographical Dictionary (Q5100)
  30. Ecotourism: Notes on Con-temporary Travel (Q5099)
  31. Observing the Observers of Systems and Environments (Q5098)
  32. Cyborg Anthropology (Q5097)
  33. Stanley Fish and the Place of Criticism (Q5096)
  34. Hyperrhiz 13: Kits, Plans, Schematics (Q5095)
  35. Hyperrhiz 12: Mapping Culture Multimodally (Q5094)
  36. Textual Events (3 of 5) (Q5093)
  37. Michael Milken and the Corporate Raid on Education (Q5092)
  38. From Utopianism to Weak Messianism: Electronic Culture’s Spectral Moment (Q5091)
  39. The Digital Downside: Moving from Craft to Factory Production in Online Learning (Q5090)
  40. The Informatics of Higher Education (4 of 5) (Q5089)
  41. Resistance Through Hypertext: ACTing UP in the Electronic Classroom2 (Q5088)
  42. Next Generation Student Resources: A Speculative Primer (Q5087)
  43. The Fan’s Desire and Technopower (Q5086)
  44. Women in the Web (Q5085)
  45. The Florida Research Ensemble and the Prospects for an Electronic Humanities (Q5084)
  46. Teaching the Cyborg (5 of 5) (Q5083)
  47. Two Gestures, While Waiting for a Third (Q5082)
  48. The Uses of Postmodernism (Q5081)
  49. Hyperrhiz 17: ELO 2016 Next Horizons (Q5080)
  50. The Digital Potential: Leaving Open the Future of Scholarship and the University (Q5079)

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