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Showing below up to 50 results in range #5,801 to #5,850.
- Speed Readers and Predictive text: Encounters with New Media Through the Glitch Poetics of Caroline Bergvall and Erica Scourti (Q4926)
- Machine Network Reading (Q4925)
- Literature Beyond the Text: Vliterature, Towards a Post-textual Literature? (Q4924)
- Writing Without Type: Explorations in Developing a Digital Writing Practice (Q4923)
- Sound and electronic literature: “Under language” and “narrative archaeology” (Q4922)
- For a New Mnemosyne: Art, Experience, and Technology (Q4921)
- Transmedial and Transnational (Re-)Contextualisation: The Atlas Group Archive as an Instance of Traveling Memory (Q4920)
- O Experimentalismo como Invenção, Transgressão e Metamorfose: A PO.EX Revisitada Através de Po-ex.net (Q4919)
- Oltre il lineare: la letteratura elettronica (Q4918)
- The CounterText Interview: Stephanie Strickland (Q4917)
- Joined at the Hip: Simone Weil, Quentin Meillassoux (Q4916)
- Digital Plenitude and Popular Modernism (Q4915)
- Notes Towards a Semiotics of Kinetic Typography (Q4914)
- Aesthetic Animism: Digital Poetry's Ontological Implications (Q4913)
- End(s) of Electronic Literature Festival Exhibition Kiosk (Q4912)
- Imersão e Interactividade na Ficção Digital (Q4911)
- Electronic Literature: A Matter of Bits (Q4910)
- Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game (Q4909)
- On Twelve Easy Lessons to Better Time Travel (Q4908)
- Second Person: Role-Playing and Story in Games and Playable Media (Q4907)
- PAIN.TXT (Q4906)
- Futures of Electronic Literature (Q4905)
- Convergent Devices, Dissonant Genres: Tracking the “Future” of Electronic Literature on the iPad (Q4904)
- Hyper and Deep Attention (Q4903)
- Generations of Meaning (Q4902)
- The Novel as Multimedia, Networked Book: An Interview with Steve Tomasula (Q4901)
- Emergent Story Structures and Participatory Digital Narrative (Q4900)
- Hatsune Miku: A Cyborg Voice for E-lit (Q4899)
- Computer-collaborative Intersemiotic Translation in Loss Sets and The ChessBard (Q4898)
- News Wheel Artist Talk (Q4897)
- Using Theme to Author Hypertext Fiction (Q4896)
- Arabic E-Lit (AEL): A Network for Artists and Scholars (Q4895)
- E-Lit in Arabic Universities: Status Quo and Challenges (Q4893)
- Pathfinders: Documenting the Experience of Early Digital Literature (Q4892)
- Repurposing and Fitting the Pattern (Q4891)
- Writing for Playable Media (Q4890)
- Interactive Narrative and the Art of Steering Through Possible Worlds (Q4889)
- From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature (Q4888)
- Pop Subversion in Electronic Literature (Q4887)
- Poetic Machines, Absent Authors and the Meaning of it All (Q4886)
- Code Before Content? Brogrammer Culture in Games and Electronic Literature (Q4885)
- Videogames for Humans: Twine Authors in Conversation (Q4884)
- Intimate Mechanics: One Model of Electronic Literature (Q4883)
- Narrative Affect in William Gillespie's Keyhole Factory and Morpheus: Biblionaut, or, Post-Digital Fiction for the Programming Era (Q4882)
- A New Companion to Digital Humanities (Q4881)
- Sensing Exigence: A Rhetoric for Smart Objects (Q4880)
- A New Literary Information System: GPS, The Global Poetic System: Bringing Electronic Literature To The Greater Public (Q4879)
- Examining The Information Systems Of The Electronic Literature Collection (Q4878)
- Literary Computation: The Role of Computers in the Construction of Literary Artifacts (Q4877)
- Electronic Literature as an Information System: A Foundational Framework (Q4876)