Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #5,851 to #5,900.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. Cybernated Art (Q4875)
  2. Rhythm Science (Q4874)
  3. Convergence Culture: Where Old and New Media Collide (Q4873)
  4. Textual 'You' and double deixis in Edna O'Brien's A Pagan Place (Q4872)
  5. Biomorphic Typography (Q4871)
  6. Cybertextuality (Q4870)
  7. Hyperfiction Moulthrop’s Computer Novel Weaves a Web of Alternative Endings (Q4869)
  8. Journal of Writing in Creative Practice 7.1 (2014) (Q4868)
  9. The Task of the Translator (Q4867)
  10. Almanacco Letterario Bompiani 1962 (Q4866)
  11. Exploratory Programming for the Arts and Humanities (Q4865)
  12. Modes of production and reception of electronic literature in Latin America. An analysis of “Tierra de extracción” from Doménico Chiappe and Andreas Meier (Q4864)
  13. Code und Konzept (Q4863)
  14. The Computational Sublime in Nick Montfort's ‘Round’ and ‘All the Names of God’ (Q4862)
  15. Composition, Emergence, Sensation: Science and New Media in the Novels of Steve Tomasula (Q4861)
  16. Ontological Metalepses, Unnatural Narratology, and Locality: A Politics of the [[Page]] in Tomasula's VAS & TOC (Q4860)
  17. Intermediality in Steve Tomasula's TOC: A New-Media Novel: A Semiological Analysis (Q4859)
  18. You’ve never experienced a novel like this”: Time and Interaction when reading TOC (Q4858)
  19. Tech-TOC: Complex Temporalities in Living and Technical Beings (Q4857)
  20. Radio Silence (Q4856)
  21. Combinatory Poetry and Literature in the Internet (Q4855)
  22. re: génération (Q4854)
  23. This Is Not the Beginning or the End of Literature (Q4853)
  24. Written. Not Found. Not Generated. Not Random. (Q4852)
  25. It Is the End of the World as We Know It and I Feel Fine (Q4851)
  26. If the Message Is the Medium, Then There Is No End: Understanding and Defining Materiality in Representational and Communicative Practices Across Media (Q4850)
  27. The Challenge of Visuality for Electronic Literature (Q4849)
  28. The Practice of Research: A Methodology for Practice-Based Exploration of Digital Writing (Q4848)
  29. The Public Life of Electronic Literature: Writers’ Festivals Online (Q4847)
  30. Murmurs, Open Corpus of Online Written Poetry – The End of Isolated Poems (Q4846)
  31. The Poets' Dream Database (Q4845)
  32. Fill in the Blanks: Narrative, Digital Work and Intermediality (Q4844)
  33. Watching Textual Screens Then and Now: A Cinema/E-Lit Conversation (Q4843)
  34. The Ends of Publishing (Q4842)
  35. Locative Audio Play (Q4841)
  36. On Landscape as an Interface: Textuality, Walking Practices and Augmented Location in Notes for Walking (Q4840)
  37. Live Performance, Voicescapes, and Remixing the Under Language: Sounds and Voices at the End(s) of Electronic Literature (Q4839)
  38. Digital Games: The New Frontier of Postmodern Detective Fiction (Q4838)
  39. Toward Understanding Real-World Social Impacts of Avatars (Q4837)
  40. Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games (Q4836)
  41. Rhematics and the Literariness of Electronic Literature (Q4835)
  42. The Road to Assland: The Demoscene and Electronic Literature (Q4834)
  43. Fandom Vs. E-Lit: How Communities Organize (Q4833)
  44. Performance Art, Experimental Poetry and Electronic Literature in Portugal: An Intermedial Archive to an Intermedial Practice of Language (Q4832)
  45. Digital Letterisms (Q4831)
  46. Running Out of Time: The Strategies of Ending in Digital Fictions (Q4830)
  47. Research and Practice in Electronic Poetry in Ireland (Q4829)
  48. Female Voices in Hispanic Digital Literature (Q4828)
  49. Digitising Ariadne’s Thread: Feminism, Excryption, and the Unfolding of Memory in Digital Spaces (Q4827)
  50. Translating E-poetry: Still Avant-Garde (Q4826)

View ( | ) (20 | 50 | 100 | 250 | 500)