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Showing below up to 50 results in range #5,951 to #6,000.
- Renderings: An E-Lit Translation Project (Q4824)
- Archiving Electronic Literature Beyond its End: Archiving Nordic Works at an Academic Library, a Presentation of a Collaboration in Progress within the University of Bergen (Q4823)
- Bringing Scandinavian E-Lit in from the Edges (Q4822)
- The Generative Literature Project & 21st Century Literacies (Q4821)
- Boolean Poetics: The Search String as Post-Literary Technique (Q4820)
- Abandoned and Recycled Electronic Literature: Jean-Pierre Balpe’s La Disparition du Général Proust (Q4819)
- Electronic Literature as a Means to Overcome the Supremacy of the Author Function (Q4818)
- Letter to an Unknown Soldier: A Participatory Writing Project (Q4817)
- From The Unknown to Piksel Zdrój: Collaboration in E-literature: Models, Newcomers, Predictions (Q4816)
- The S.I.C. Method and the Great Open Novel: An Unconventional Method for a Conventional End (Q4815)
- Data Visualization Poetics (Q4814)
- Reading, Seeing, and Sensing: The Internet of Things Makes Literature (Q4813)
- "'Till Algebra is Easier —': Elements of Computation in the Poems of Emily Dickinson (Q4812)
- The Many Ends of Network Fictions: Gamebooks, Hypertexts, Visual Novels, Games and Beyond (Q4811)
- From Mechanism to Subjectivity: The Posthumanist Performativity of Electronic Literature (Q4810)
- Aurature and the End(s) of Electronic Literature (Q4809)
- A Language Apparatus (Q4808)
- Publishing without a Publisher's Peritext: Electronic Literature, the Web, and Paratextual Integrity (Q4807)
- Interaction Between Art and Literature in Arab Digital Poetry and the Issue of Criticism (Q4806)
- Latin American Electronic Literature and Its Own Ends (Q4805)
- E-literary Diaspora – The Story of a Young Scholar's Journey from Writing to Faces (Q4804)
- The Myth of the End of a Myth (Q4803)
- The Electronic Literature, How, When, Where (Q4802)
- Electronic Literature as Action and Event: Participatory Culture and “The Literary” (Q4801)
- The Interactive Character as a Black Box (Q4800)
- Beneath the Surface: System Representation and Reader Reception in Electronic Literature (Q4799)
- Can We Define Electronic Literature Such as Authoring Tool Literature? (Q4798)
- A Stitch in Twine: Platform Studies and Porting Patchwork Girl (Q4797)
- Imagination, Eventhood, and the Literary Absolute (Q4796)
- A Workbench for Analyzing Electronic Literature (Q4795)
- Jokes, Prompts and Models: Engaging Player Collaboration in Netprov (Q4794)
- Literary Spamming in Games: Cold Dust in Lord of the Rings Online and Endgame in Counter-Strike (Q4793)
- Narrative, Affect and Materialist Aesthetics in Post-Digital Technotexts (Q4792)
- Narrative Theory after Electronic Literature (Q4791)
- Conditions of Presence: The Topology of Network Narratives (Q4790)
- "Learn to taste the tea on both sides": AR, Digital Ekphrasis, and a Future for Electronic Literature (Q4789)
- Protest Bots (Q4788)
- Keleti Blokk Blokki Facebook Game as an Example of Non-fiction Literary Flash (Q4787)
- Touch and Decay: Tomasula's TOC on iOS (Q4786)
- Literary Interaction in the Age of the Post-Digital (Q4785)
- Digital Artists' Books and Augmented Fictions: A New Field in Digital Literature? (Q4784)
- To Teach Reading by Playing (with) the Literary Wor(l)d: On Kid E-literature and Literacy (Q4783)
- Between Paper and Touchscreen: Building the Bridge with Children's Book (Q4782)
- Recombinant Poetics: Emergent Meaning as Examined and Explored Within a Specific Generative Virtual Environment (Q4781)
- Reading Apps: An Exploratory Research on Children’s E-lit Reading Profiles (Q4780)
- Remediating a Hyperfiction in ePub3: When Digital Literature Meets Publishing Models - The Case of Children’s Literature with The Tower of Jezik (Q4779)
- The Numberlys: An Interplay Between History, Urban Life and Technology in a Children’s Story App (Q4778)
- Hypermediacy in Garmann's summer (Q4777)
- Motions in Digital Young Adult Literature (Q4776)
- What Comes After Electronic Literature? (Q4775)