Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #5,951 to #6,000.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. Renderings: An E-Lit Translation Project (Q4824)
  2. Archiving Electronic Literature Beyond its End: Archiving Nordic Works at an Academic Library, a Presentation of a Collaboration in Progress within the University of Bergen (Q4823)
  3. Bringing Scandinavian E-Lit in from the Edges (Q4822)
  4. The Generative Literature Project & 21st Century Literacies (Q4821)
  5. Boolean Poetics: The Search String as Post-Literary Technique (Q4820)
  6. Abandoned and Recycled Electronic Literature: Jean-Pierre Balpe’s La Disparition du Général Proust (Q4819)
  7. Electronic Literature as a Means to Overcome the Supremacy of the Author Function (Q4818)
  8. Letter to an Unknown Soldier: A Participatory Writing Project (Q4817)
  9. From The Unknown to Piksel Zdrój: Collaboration in E-literature: Models, Newcomers, Predictions (Q4816)
  10. The S.I.C. Method and the Great Open Novel: An Unconventional Method for a Conventional End (Q4815)
  11. Data Visualization Poetics (Q4814)
  12. Reading, Seeing, and Sensing: The Internet of Things Makes Literature (Q4813)
  13. "'Till Algebra is Easier —': Elements of Computation in the Poems of Emily Dickinson (Q4812)
  14. The Many Ends of Network Fictions: Gamebooks, Hypertexts, Visual Novels, Games and Beyond (Q4811)
  15. From Mechanism to Subjectivity: The Posthumanist Performativity of Electronic Literature (Q4810)
  16. Aurature and the End(s) of Electronic Literature (Q4809)
  17. A Language Apparatus (Q4808)
  18. Publishing without a Publisher's Peritext: Electronic Literature, the Web, and Paratextual Integrity (Q4807)
  19. Interaction Between Art and Literature in Arab Digital Poetry and the Issue of Criticism (Q4806)
  20. Latin American Electronic Literature and Its Own Ends (Q4805)
  21. E-literary Diaspora – The Story of a Young Scholar's Journey from Writing to Faces (Q4804)
  22. The Myth of the End of a Myth (Q4803)
  23. The Electronic Literature, How, When, Where (Q4802)
  24. Electronic Literature as Action and Event: Participatory Culture and “The Literary” (Q4801)
  25. The Interactive Character as a Black Box (Q4800)
  26. Beneath the Surface: System Representation and Reader Reception in Electronic Literature (Q4799)
  27. Can We Define Electronic Literature Such as Authoring Tool Literature? (Q4798)
  28. A Stitch in Twine: Platform Studies and Porting Patchwork Girl (Q4797)
  29. Imagination, Eventhood, and the Literary Absolute (Q4796)
  30. A Workbench for Analyzing Electronic Literature (Q4795)
  31. Jokes, Prompts and Models: Engaging Player Collaboration in Netprov (Q4794)
  32. Literary Spamming in Games: Cold Dust in Lord of the Rings Online and Endgame in Counter-Strike (Q4793)
  33. Narrative, Affect and Materialist Aesthetics in Post-Digital Technotexts (Q4792)
  34. Narrative Theory after Electronic Literature (Q4791)
  35. Conditions of Presence: The Topology of Network Narratives (Q4790)
  36. "Learn to taste the tea on both sides": AR, Digital Ekphrasis, and a Future for Electronic Literature (Q4789)
  37. Protest Bots (Q4788)
  38. Keleti Blokk Blokki Facebook Game as an Example of Non-fiction Literary Flash (Q4787)
  39. Touch and Decay: Tomasula's TOC on iOS (Q4786)
  40. Literary Interaction in the Age of the Post-Digital (Q4785)
  41. Digital Artists' Books and Augmented Fictions: A New Field in Digital Literature? (Q4784)
  42. To Teach Reading by Playing (with) the Literary Wor(l)d: On Kid E-literature and Literacy (Q4783)
  43. Between Paper and Touchscreen: Building the Bridge with Children's Book (Q4782)
  44. Recombinant Poetics: Emergent Meaning as Examined and Explored Within a Specific Generative Virtual Environment (Q4781)
  45. Reading Apps: An Exploratory Research on Children’s E-lit Reading Profiles (Q4780)
  46. Remediating a Hyperfiction in ePub3: When Digital Literature Meets Publishing Models - The Case of Children’s Literature with The Tower of Jezik (Q4779)
  47. The Numberlys: An Interplay Between History, Urban Life and Technology in a Children’s Story App (Q4778)
  48. Hypermediacy in Garmann's summer (Q4777)
  49. Motions in Digital Young Adult Literature (Q4776)
  50. What Comes After Electronic Literature? (Q4775)

View ( | ) (20 | 50 | 100 | 250 | 500)