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Showing below up to 50 results in range #6,101 to #6,150.

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  1. Code (Q4673)
  2. Chatterbots (Q4672)
  3. Archive (Q4671)
  4. Animated Poetry (Q4670)
  5. Story Generation After Tale-Spin (Q4669)
  6. Poet and Program (Q4668)
  7. The Creative Computer: Machine Intelligence and Human Knowledge (Q4667)
  8. The Computer Revolution (Q4666)
  9. Posthyperfiction: Practices in Digital Textuality (Q4665)
  10. The American Hypertext Novel, and Whatever Became of It? (Q4664)
  11. Interactive Digital Narrative (Q4663)
  12. Unprinted (Q4662)
  13. New Literary Hybrids in the Age of Multimedia Expression: Crossing borders, crossing genres (Q4661)
  14. Parla come navighi. Antologia della webletteratura italiana (Q4660)
  15. Testo e tessuto (Q4659)
  16. Diálogo em Setembro (Q4658)
  17. Word-Mixer: Computer Assistant for Creative Thinking (Q4657)
  18. Ángel Carmona: Poeta Informático (Q4656)
  19. The Virtual Window: From Alberti to Microsoft (Q4655)
  20. Interview with Alan Bigelow (Q4654)
  21. A Literatura Cibernética 2 (Q4653)
  22. «Electrònicolírica» de Herberto Helder e Combinatória PO.EX (Q4652)
  23. 'Electrònicolírica' by Herberto Helder and PO.EX Combinatorics (Q4651)
  24. A Literatura Cibernética 1 (Q4650)
  25. 'Roda Lume' by E. M. de Melo e Castro (Q4649)
  26. Interview with Andy Campbell (Q4648)
  27. Entretien avec Serge Bouchardon (Q4647)
  28. Entretien avec Jean-Pierre Balpe (Q4646)
  29. Entrevista a Pedro Barbosa (Q4645)
  30. Prospecting: From Reader Response to Literary Anthropology (Q4644)
  31. Archiving Ephemera – The Case of Netprov; Graphic Design in Re-Presenting Electronic Literature (Q4643)
  32. Do You Feel Like A Hero Yet? Externalised Morality in Video Games (Q4642)
  33. Border Connections in Electronic Literature (Q4641)
  34. GAMES, PO, ART, PLAY, & ARTEROIDS 2.03 (Q4640)
  35. Material Combinatorium Supremum (Q4639)
  36. ART, GAMES, AND PLAY (Q4638)
  37. Why I Am a Net Artist (Q4637)
  38. Computer Art and the Theory of Computation (Q4636)
  39. 'The frame of the sparkling graphics': the window and the screen in contemporary Irish poetry (Q4635)
  40. Faceless Patrons – An Augmented Installation Exploring 419-Fictional Narratives (Q4634)
  41. Infopoesia ou Poesia Informacional (Q4633)
  42. Teaching Creative Writing with Python (Q4632)
  43. Fourteen recipes for a sonnet (Q4631)
  44. Mushfaking It: How a Neophyte Makes Do (and Does Well) TeachingElectronic Literature (Q4630)
  45. (Electronic) Literature and the (Post)human Condition (Q4629)
  46. Collaborative World Building in Networked Classrooms: Experiments in Electronic Writing and Digital Dissertations (Q4628)
  47. Unraveling Twine: Open Platforms and the Future of Hypertextual Literature (Q4627)
  48. Ciberia: Biblioteca de Literatura Digital en Español (Q4626)
  49. E-Pressing e-Literature Into The Future: The New Modalities of Publishing, 1914-2014 (Q4625)
  50. Echo Chambers: The Colossal Cave within House of Leaves (Q4624)

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