Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #6,901 to #6,950.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. The ELMCIP Electronic Literature Knowledge Base: Documentation, Connections and Visualisations (Q3872)
  2. Towards Cinematic Hypertext : A theoretical and Empirical Investigation (Q3871)
  3. Cinematic Hypertext: Investigating a New Paradigm (Q3870)
  4. Card Shark and Thespis: Exotic Tools for Hypertext Narrative (Q3869)
  5. Networked Narrative Environments as Imaginary Space of Being (Q3868)
  6. 'This is Not a Game': Immersive Aesthetics and Collective Play (Q3867)
  7. Towards a Poetics of Multi-Channel Storytelling (Q3866)
  8. A Travesty Generator for Micros (Q3865)
  9. A Cyborg Handbook (Q3864)
  10. Cult of the Amateur: how blogs, MySpace, YouTube, and the user-generated media are destroying our economy, our culture, and our values (Q3863)
  11. Feeds and Streams: RSS Poetics (Q3862)
  12. Computer Poetry (Q3861)
  13. Radiant Textuality: Literature After the World Wide Web (Q3860)
  14. The Electronic Word: Literary Study and the Digital Revolution (Q3859)
  15. The End of Books--Or Books Without End: Reading Interactive Narratives (Q3858)
  16. [Id]entities as a Multilayered Self: The Individual Pervasiveness of Social Networks (Q3857)
  17. New Plots for Hypertext?: Towards a Poetics of the Hypertext Node (Q3856)
  18. The Print Map as a ‘literary platform’ (Q3855)
  19. &Now Awards 2: The Best Innovative Writing (Q3854)
  20. Bodies in Code (Q3853)
  21. Læsetrance - tempo og tvang hos YHCHI (Q3852)
  22. Flâneur, a Walkthrough: Locative Literature as Participation and Play (Q3851)
  23. From Concrete to Digital Poetry: Driving Down the Road of Continuity? A Personal Report from Norway (Q3850)
  24. Topdown Digital Literature: The Effects of Institutional Collaborations and Communities (Q3849)
  25. Growing up Digital: The Emergence of E-Lit Communities in Spain. The Case of Catalonia “And the Rest is Literature” (Q3848)
  26. Communities/Commons: A Snap Line of Digital Practice (Q3847)
  27. Editorial: Electronic Literature Communities, Part II (Q3846)
  28. Dichtung Digital 42 (Q3845)
  29. Kjærstad, hyperroman og hieroglyffer (Q3844)
  30. Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material and Mental Environments (Q3843)
  31. Speculation: An Alternate Reality Game (Q3842)
  32. Miniatureskrift og andet uendeligt småt (Q3841)
  33. Arabisk og asemisk kalligrafi (Q3840)
  34. Hypertext and Ethnographic Representation: A Case Study (Q3839)
  35. Rytm jako kategoria opisu e-literatury (Q3838)
  36. Poetry@science? – slippingglimpse Stephanie Strickland, Cynthii Lawson Jaramillo i Paula Ryana (Q3837)
  37. Analiza i wartościowanie dzieła literatury cyfrowej (Q3836)
  38. Gang i Norden (Q3835)
  39. Her har man altid med sig (Q3834)
  40. Remiksy, remediacje, redefinicje (Q3833)
  41. Liberatura, e-literatura i...Remiksy, remediacje, redefinicje (Q3832)
  42. A Cross-Medial Close Reading of Swedish Digital Poetry (Q3831)
  43. Machine Subjectivity, Politics and Digital Arts (Q3830)
  44. Process-Intensive Fiction (Q3829)
  45. Cave Writing: Reshaping Writing at Brown (Q3828)
  46. The Monstrous Book and the Manufactured Body in the Late Age of Print: Material Strategies for Innovative Fiction in Shelley Jackson’s Patchwork Girl and Steve Tomasula’s Vas (Q3827)
  47. Game-Based Digitally Mediated Narrative Construction (Q3826)
  48. The New-Media Novel: The Intersection of Film, E-Lit & Story (Q3825)
  49. On Condenstaion: how "Computer Aided Poetry" works (Q3824)
  50. William Poundstone and the Aesthetics of Digital Literature (Q3823)

View ( | ) (20 | 50 | 100 | 250 | 500)