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Showing below up to 50 results in range #7,151 to #7,200.

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  1. Friending The Humanities Knowledge Base: Exploring Bibliography as Social Network in Rose (Q3622)
  2. Building the Infrastructural Layer: Reading Data Visualization in the Digital Humanities (Q3621)
  3. Digital Oracles (Q3620)
  4. Creating Interactive Fiction with Inform 7 (Q3619)
  5. Taking A Scroll: Text, Image and the Construction of Meaning in a Digital Panorama (Q3618)
  6. Digital Panoramas and Cinemascapes (Q3617)
  7. Making Meaning: Negotiating Seduction in New Media Works (Q3616)
  8. Towards an Art of Rhetoric in Electronic Literary Works: The Figures of Manipulation (Q3615)
  9. Practical Play: Research and Invention (Q3614)
  10. Corporeal Poetry: Experiments with 3D Poetry in the MOVE Lab (Q3613)
  11. Augmented Reality Storyworlds: Building Spatial Hyperfictions in the York Future Cinema Lab (Q3612)
  12. The Aesthetics and Practice of Computational Literature (Q3611)
  13. Reading Practices in Electronic Literature: A Dialogic Approach (Q3610)
  14. The Risk of Reading in Digital Literary Creation (Q3609)
  15. An Account of Randomness in Literary Computing (Q3608)
  16. Crossed Lines (Q3607)
  17. Digital Poetry Beyond Avant-Garde Readings: Proposing a Digital Lyric (Q3606)
  18. Next Generation Literary Machines: The “Dynamic Network Aesthetic” of Contemporary Poetry Generators (Q3605)
  19. Translated! Papers on Literary Translation and Translation Studies (Q3604)
  20. Four Temperaments and the Forms of Poetry (Q3603)
  21. I, Apparatus, You: A Technosocial Introduction to Creative Practice (Q3602)
  22. Avatars Sharing Agency: Metaphor in Interactive Narrative Environments (Q3601)
  23. Provocation by Program: Imagining a Next-Revolution Eliza (Q3600)
  24. Sensory Modalities and Digital Media (Q3599)
  25. The Aesthetic of Dissonance within 6amhoover.com (Q3598)
  26. An Archival Approach to Curating Born-Digital and Electronic Literary Materials (Q3597)
  27. Played by Hyperfiction. Modes of Reading Megan Heyward's "Of Day, of Night" (Q3596)
  28. Scott McCloud's The Right Number: Gaining Currency with Multimedia Technology and Digital Publishing in the Web Comics Revolution (Q3595)
  29. Digging For The Roots Of Interactive Storytelling (Q3594)
  30. From Audio Black to Artful Noises: Looking at Sound in Electronic Literature (Q3593)
  31. Musical Time with Kinetic Type (Q3592)
  32. Brautigan Bibliography and Archive: Digitizing a Literary Life (Q3591)
  33. Implied Code as Mental Geography (Q3590)
  34. Original Chat: Exploring the Origins of the Turing Test (Q3589)
  35. Digital Modernism (Q3588)
  36. Digital Modernism: Making it New in New Media (Q3587)
  37. Blurring of Public and Private Space in New Media Art (Q3586)
  38. Infinite Interfaces and Intimate Expressions: Hand-Held Mobile Devices and New Reflective Writing Spaces (Q3585)
  39. On Moving and Being Moved (Q3584)
  40. Blending the Crossword with the Narrative: An Examination of the Storygame (Q3583)
  41. Hypermediating the Game Interface: Grand Theft Auto and the Alienation Effect (Q3582)
  42. Meta Discourse: An Investigation into Possibilities of Meta-Fictions in the 21st Century (Q3581)
  43. Cavewriting: Spatial Hypertext Authoring System (Q3580)
  44. Media studies, mobile augmented reality, and interaction design (Q3579)
  45. Hors-Categorie: An Embodied, Affective Approach to Interactive Fiction (Q3578)
  46. I like IRC & SMS (Q3577)
  47. Logging In (Q3576)
  48. See Spot Link. Link, Spot, Link: How to read and appreciate electronic literature (Workshop) (Q3575)
  49. Remix Writing and Postproduction Art (Workshop) (Q3574)
  50. The Cuckoo Bird of Fiction: Pastiche, Hoax and the Evolution of Form (Q3573)

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